258 lines
9.2 KiB
C
258 lines
9.2 KiB
C
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ffx_fsr1_resources.h"
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#if defined(FFX_GPU)
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#ifdef __hlsl_dx_compiler
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#pragma dxc diagnostic push
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#pragma dxc diagnostic ignored "-Wambig-lit-shift"
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#endif //__hlsl_dx_compiler
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#include "ffx_core.h"
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#ifdef __hlsl_dx_compiler
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#pragma dxc diagnostic pop
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#endif //__hlsl_dx_compiler
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#ifndef FFX_PREFER_WAVE64
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#define FFX_PREFER_WAVE64
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#endif // #ifndef FFX_PREFER_WAVE64
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#pragma warning(disable: 3205) // conversion from larger type to smaller
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#define DECLARE_SRV_REGISTER(regIndex) t##regIndex
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#define DECLARE_UAV_REGISTER(regIndex) u##regIndex
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#define DECLARE_CB_REGISTER(regIndex) b##regIndex
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#define FFX_FSR1_DECLARE_SRV(regIndex) register(DECLARE_SRV_REGISTER(regIndex))
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#define FFX_FSR1_DECLARE_UAV(regIndex) register(DECLARE_UAV_REGISTER(regIndex))
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#define FFX_FSR1_DECLARE_CB(regIndex) register(DECLARE_CB_REGISTER(regIndex))
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#if defined(FSR1_BIND_CB_FSR1)
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cbuffer cbFSR1 : FFX_FSR1_DECLARE_CB(FSR1_BIND_CB_FSR1)
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{
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FfxUInt32x4 const0;
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FfxUInt32x4 const1;
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FfxUInt32x4 const2;
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FfxUInt32x4 const3;
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FfxUInt32x4 sample;
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#define FFX_FSR1_CONSTANT_BUFFER_1_SIZE 20 // Number of 32-bit values. This must be kept in sync with the cbFSR1 size.
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};
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#else
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#define const0 0
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#define const1 0
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#define const2 0
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#define const3 0
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#define sample 0
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#endif
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#if defined(FFX_GPU)
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#define FFX_FSR1_ROOTSIG_STRINGIFY(p) FFX_FSR1_ROOTSIG_STR(p)
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#define FFX_FSR1_ROOTSIG_STR(p) #p
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#define FFX_FSR1_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_FSR1_ROOTSIG_STRINGIFY(FFX_FSR1_RESOURCE_IDENTIFIER_COUNT) ")), " \
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"DescriptorTable(SRV(t0, numDescriptors = " FFX_FSR1_ROOTSIG_STRINGIFY(FFX_FSR1_RESOURCE_IDENTIFIER_COUNT) ")), " \
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"CBV(b0), " \
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"StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_LINEAR, " \
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"addressU = TEXTURE_ADDRESS_CLAMP, " \
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"addressV = TEXTURE_ADDRESS_CLAMP, " \
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"addressW = TEXTURE_ADDRESS_CLAMP, " \
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"comparisonFunc = COMPARISON_NEVER, " \
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"borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )]
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#if defined(FFX_FSR1_EMBED_ROOTSIG)
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#define FFX_FSR1_EMBED_ROOTSIG_CONTENT FFX_FSR1_ROOTSIG
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#else
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#define FFX_FSR1_EMBED_ROOTSIG_CONTENT
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#endif // #if FFX_FSR1_EMBED_ROOTSIG
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#endif // #if defined(FFX_GPU)
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FfxUInt32x4 Const0()
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{
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return const0;
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}
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FfxUInt32x4 Const1()
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{
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return const1;
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}
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FfxUInt32x4 Const2()
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{
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return const2;
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}
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FfxUInt32x4 Const3()
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{
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return const3;
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}
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FfxUInt32x4 EASUSample()
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{
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return sample;
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}
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FfxUInt32x4 RCasSample()
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{
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return sample;
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}
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FfxUInt32x4 RCasConfig()
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{
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return const0;
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}
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SamplerState s_LinearClamp : register(s0);
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// SRVs
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#if defined FSR1_BIND_SRV_INPUT_COLOR
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Texture2D<FfxFloat32x4> r_input_color : FFX_FSR1_DECLARE_SRV(FSR1_BIND_SRV_INPUT_COLOR);
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#endif
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#if defined FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR
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Texture2D<FfxFloat32x4> r_internal_upscaled_color : FFX_FSR1_DECLARE_SRV(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR);
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#endif
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#if defined FSR1_BIND_SRV_UPSCALED_OUTPUT
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Texture2D<FfxFloat32x4> r_upscaled_output : FFX_FSR1_DECLARE_SRV(FSR1_BIND_SRV_UPSCALED_OUTPUT);
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#endif
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// UAV declarations
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#if defined FSR1_BIND_UAV_INPUT_COLOR
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RWTexture2D<FfxFloat32x4> rw_input_color : FFX_FSR1_DECLARE_UAV(FSR1_BIND_UAV_INPUT_COLOR);
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#endif
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#if defined FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR
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RWTexture2D<FfxFloat32x4> rw_internal_upscaled_color : FFX_FSR1_DECLARE_UAV(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR);
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#endif
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#if defined FSR1_BIND_UAV_UPSCALED_OUTPUT
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RWTexture2D<FfxFloat32x4> rw_upscaled_output : FFX_FSR1_DECLARE_UAV(FSR1_BIND_UAV_UPSCALED_OUTPUT);
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#endif
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#if FFX_HALF
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#if defined(FSR1_BIND_SRV_INPUT_COLOR)
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FfxFloat16x4 GatherEasuRed(FfxFloat32x2 fPxPos)
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{
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return (FfxFloat16x4)r_input_color.GatherRed(s_LinearClamp, fPxPos, FfxInt32x2(0,0));
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}
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#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
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#if defined(FSR1_BIND_SRV_INPUT_COLOR)
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FfxFloat16x4 GatherEasuGreen(FfxFloat32x2 fPxPos)
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{
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return (FfxFloat16x4)r_input_color.GatherGreen(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
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}
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#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
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#if defined(FSR1_BIND_SRV_INPUT_COLOR)
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FfxFloat16x4 GatherEasuBlue(FfxFloat32x2 fPxPos)
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{
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return (FfxFloat16x4)r_input_color.GatherBlue(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
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}
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#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
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#if FFX_FSR1_OPTION_APPLY_RCAS
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#if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
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void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat16x3 fColor)
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{
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rw_internal_upscaled_color[iPxPos] = FfxFloat32x4(fColor, 1.f);
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}
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#endif // #if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
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#else
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#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat16x3 fColor)
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{
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rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor, 1.f);
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}
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#endif // #if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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#endif // #if FFX_FSR1_OPTION_APPLY_RCAS
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#if defined(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR)
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FfxFloat16x4 LoadRCas_Input(FfxInt16x2 iPxPos)
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{
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return (FfxFloat16x4)r_internal_upscaled_color[iPxPos];
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}
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#endif // defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
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#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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void StoreRCasOutputHx2(FfxInt16x2 iPxPos, FfxFloat16x2 fColorR, FfxFloat16x2 fColorG, FfxFloat16x2 fColorB, FfxFloat16x2 fColorA)
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{
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rw_upscaled_output[iPxPos] = FfxFloat32x4(fColorR.x, fColorG.x, fColorB.x, fColorA.x);
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iPxPos.x += 8;
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rw_upscaled_output[iPxPos] = FfxFloat32x4(fColorR.y, fColorG.y, fColorB.y, fColorA.y);
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}
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#endif // defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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#else // FFX_HALF
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#if defined(FSR1_BIND_SRV_INPUT_COLOR)
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FfxFloat32x4 GatherEasuRed(FfxFloat32x2 fPxPos)
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{
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return r_input_color.GatherRed(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
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}
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#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
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#if defined(FSR1_BIND_SRV_INPUT_COLOR)
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FfxFloat32x4 GatherEasuGreen(FfxFloat32x2 fPxPos)
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{
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return r_input_color.GatherGreen(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
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}
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#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
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#if defined(FSR1_BIND_SRV_INPUT_COLOR)
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FfxFloat32x4 GatherEasuBlue(FfxFloat32x2 fPxPos)
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{
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return r_input_color.GatherBlue(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
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}
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#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
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#if FFX_FSR1_OPTION_APPLY_RCAS
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#if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
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void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
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{
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rw_internal_upscaled_color[iPxPos] = FfxFloat32x4(fColor, 1.f);
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}
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#endif // #if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
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#else
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#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
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{
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rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor, 1.f);
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}
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#endif // #if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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#endif // #if FFX_FSR1_OPTION_APPLY_RCAS
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#if defined(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR)
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FfxFloat32x4 LoadRCas_Input(FfxInt32x2 iPxPos)
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{
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return r_internal_upscaled_color[iPxPos];
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}
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#endif // defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
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#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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void StoreRCasOutput(FfxInt32x2 iPxPos, FfxFloat32x4 fColor)
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{
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rw_upscaled_output[iPxPos] = fColor;
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}
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#endif // defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
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#endif // FFX_HALF
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#endif // #if defined(FFX_GPU)
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