engine/dep/include/FidelityFX/gpu/fsr3upscaler/ffx_fsr3upscaler_reproject.h

80 lines
3.2 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_FSR3UPSCALER_OPTION_REPROJECT_USE_LANCZOS_TYPE
#define FFX_FSR3UPSCALER_OPTION_REPROJECT_USE_LANCZOS_TYPE 0 // Reference
#endif
FfxFloat32x4 WrapHistory(FfxInt32x2 iPxSample)
{
return LoadHistory(iPxSample);
}
DeclareCustomFetchBicubicSamples(FetchHistorySamples, WrapHistory)
DeclareCustomTextureSample(HistorySample, FFX_FSR3UPSCALER_GET_LANCZOS_SAMPLER1D(FFX_FSR3UPSCALER_OPTION_REPROJECT_USE_LANCZOS_TYPE), FetchHistorySamples)
#if FFX_HALF
FFX_MIN16_F4 WrapHistory16(FfxInt32x2 iPxSample)
{
return FFX_MIN16_F4(LoadHistory(iPxSample));
}
DeclareCustomFetchBicubicSamplesMin16(FetchHistorySamples16, WrapHistory16)
DeclareCustomTextureSampleMin16(HistorySample16, FFX_FSR3UPSCALER_GET_LANCZOS_SAMPLER1D(FFX_FSR3UPSCALER_OPTION_REPROJECT_USE_LANCZOS_TYPE), FetchHistorySamples16)
#endif
FfxFloat32x2 GetMotionVector(FfxInt32x2 iPxHrPos, FfxFloat32x2 fHrUv)
{
#if FFX_FSR3UPSCALER_OPTION_LOW_RESOLUTION_MOTION_VECTORS
const FfxFloat32x2 fDilatedMotionVector = LoadDilatedMotionVector(FFX_MIN16_I2(fHrUv * RenderSize()));
#else
const FfxFloat32x2 fDilatedMotionVector = LoadInputMotionVector(iPxHrPos);
#endif
return fDilatedMotionVector;
}
void ComputeReprojectedUVs(FFX_PARAMETER_INOUT AccumulationPassCommonParams params)
{
params.fReprojectedHrUv = params.fHrUv + params.fMotionVector;
params.bIsExistingSample = IsUvInside(params.fReprojectedHrUv);
}
void ReprojectHistoryColor(const AccumulationPassCommonParams params, FFX_PARAMETER_INOUT AccumulationPassData data)
{
#if FFX_HALF && FFX_FSR3UPSCALER_OPTION_REPROJECT_SAMPLERS_USE_DATA_HALF
const FfxFloat32x4 fReprojectedHistory = FfxFloat32x4(HistorySample16(params.fReprojectedHrUv, UpscaleSize()));
#else
const FfxFloat32x4 fReprojectedHistory = HistorySample(params.fReprojectedHrUv, PreviousFrameUpscaleSize());
#endif
data.fHistoryColor = fReprojectedHistory.rgb;
data.fHistoryColor *= DeltaPreExposure();
data.fHistoryColor *= Exposure();
data.fHistoryColor = RGBToYCoCg(data.fHistoryColor);
data.fLock = fReprojectedHistory.w;
}