engine/dep/include/dreamcast.h

29 lines
505 B
C++

#pragma once
#include <string>
#include <sstream>
#include <cstdlib>
#include <math.h>
// to-do: check if this is necessary
namespace std {
#ifndef UF_OVERRIDE_STD_TOSTRING
#define UF_OVERRIDE_STD_TOSTRING 1
#endif
#define RP3D_NO_EXCEPTIONS 1
#if UF_OVERRIDE_STD_TOSTRING
#ifdef RP3D_DEFINE_TOSTRING
#undef RP3D_DEFINE_TOSTRING
#endif
template<typename T>
std::string to_string( const T& val ) {
std::stringstream ss;
ss << val;
return ss.str();
}
#endif
}