engine/bin/data
2026-06-11 22:24:16 -05:00
..
entities more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already 2026-06-11 22:24:16 -05:00
scenes did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn) 2026-06-11 00:08:31 -05:00
scripts Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
shaders did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn) 2026-06-11 00:08:31 -05:00
config.json more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already 2026-06-11 22:24:16 -05:00
openvr_bindings_default.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
openvr_bindings_knuckles.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
openvr_manifest.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00