engine/bin/data/shaders/display/deferred/comp
2026-06-11 00:08:31 -05:00
..
comp.glsl
comp.h did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn) 2026-06-11 00:08:31 -05:00
msaa.comp.glsl
rt.comp.glsl
rt.msaa.comp.glsl
rt.vxgi.comp.glsl
rt.vxgi.msaa.comp.glsl
vxgi.comp.glsl
vxgi.msaa.comp.glsl