engine/dep/include
2025-08-17 17:53:10 -05:00
..
AL
binpack2d Hand-written commit 2024-12-02 18:48:18 -06:00
cpptrace Hand-written commit 2024-12-02 18:48:18 -06:00
ctti Hand-written commit 2024-12-02 18:48:18 -06:00
discord
draco
ffx_fsr2
fmt
freetype
GL
gltf Hand-written commit 2024-12-02 18:48:18 -06:00
imgui Hand-written commit 2024-12-02 18:48:18 -06:00
lz4
nlohmann also updated nlohmann/json to latest 2025-08-16 12:20:38 -05:00
png
reactphysics3d updated dc rp3d to 0.9.0 (0.10.0 overhauled triangle meshes and I cannot be assed to shove every draw call mesh into a collision body) and that did in fact fix the issue of collision breaking when remaking the mesh collider 2025-08-15 01:00:56 -05:00
sol Hand-written commit 2024-12-02 18:48:18 -06:00
spirv_cross Hand-written commit 2024-12-02 18:48:18 -06:00
toml++ Hand-written commit 2024-12-02 18:48:18 -06:00
vall_e.cpp added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
xatlas
dr_wav.h added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
dreamcast.h some stuff to get the dreamcast build working again (or at least compiling, reading from the CD through KOS in emulators broke so I can't test much) 2025-08-04 17:51:43 -05:00
ft2build.h
Host.h
meshoptimizer.h
picosha2.h
stb_image.h
vk_mem_alloc.h