engine/bin/data
2025-08-19 19:18:12 -05:00
..
entities realized past me realized that aliasing buffers isn't foolproof and added a system to fetch buffer descriptors by name from a source, yet never used it (re-bind buffer descriptors on mesh updates, need to fix the crash for graph storage when it resizes...) 2025-08-19 19:18:12 -05:00
scenes
scripts
shaders
config.json more cleanup, crammed DC texconv into here for later use 2025-08-18 20:47:25 -05:00
openvr_bindings_default.json
openvr_bindings_knuckles.json
openvr_manifest.json