engine/bin/dreamcast
2025-08-19 19:18:12 -05:00
..
data realized past me realized that aliasing buffers isn't foolproof and added a system to fetch buffer descriptors by name from a source, yet never used it (re-bind buffer descriptors on mesh updates, need to fix the crash for graph storage when it resizes...) 2025-08-19 19:18:12 -05:00
elf2cdi.sh some stuff to get the dreamcast build working again (or at least compiling, reading from the CD through KOS in emulators broke so I can't test much) 2025-08-04 17:51:43 -05:00