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114bed0d5d
engine
/
bin
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dreamcast
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ecker
0a29063869
realized past me realized that aliasing buffers isn't foolproof and added a system to fetch buffer descriptors by name from a source, yet never used it (re-bind buffer descriptors on mesh updates, need to fix the crash for graph storage when it resizes...)
2025-08-19 19:18:12 -05:00
..
data
realized past me realized that aliasing buffers isn't foolproof and added a system to fetch buffer descriptors by name from a source, yet never used it (re-bind buffer descriptors on mesh updates, need to fix the crash for graph storage when it resizes...)
2025-08-19 19:18:12 -05:00
elf2cdi.sh
some stuff to get the dreamcast build working again (or at least compiling, reading from the CD through KOS in emulators broke so I can't test much)
2025-08-04 17:51:43 -05:00