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142f584684
engine
/
bin
/
data
/
shaders
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common
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ecker
142f584684
fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass)
2026-05-15 20:37:10 -05:00
..
fog.h
functions.h
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00
lambert.h
validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things
2026-05-13 22:14:46 -05:00
light.h
macros.h
fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass)
2026-05-15 20:37:10 -05:00
pbr.h
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00
rt.h
shadows.h
structs.h
rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered)
2026-05-04 21:14:04 -05:00
vxgi.h