Commit Graph

60 Commits

Author SHA1 Message Date
142f584684 fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass) 2026-05-15 20:37:10 -05:00
2afcacc9e1 fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00
dc192064b1 fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue 2026-05-13 22:34:30 -05:00
b3df72bfab validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
682dd2c794 vxgi optimizations (to-do: fix the stuttering again from the UBO lagging or something) 2026-05-06 20:47:54 -05:00
89ca3efb3e rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
84f2b63a8f revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable) 2026-04-27 17:09:26 -05:00
6d05ab865a neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
012cddd37f more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
de44a6083d fixes 2026-02-16 18:10:36 -06:00
0fb2e3b750 removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated 2025-08-21 22:54:49 -05:00
596affe488 nicer VXGI settings, updated reference screenshot 2025-08-01 23:58:25 -05:00
8ba6214cc4 repaired barycentric-based deferred rendering 2025-08-01 23:58:25 -05:00
mrq
85696bd8f6 some small vxgi tweaks 2025-08-01 23:58:25 -05:00
mrq
d519af9cc3 stabilized voxelization with a bunch of cringe 2025-08-01 23:58:25 -05:00
mrq
e076b2f53d This one trick adds free FPS (do not do VXGI on completely transparent pixels) 2025-08-01 23:58:24 -05:00
mrq
bb356ee399 Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
mrq
f1ab22c4a0 Commit for 2023.10.25 00-13-51.7z 2023-10-25 00:13:00 -05:00
mrq
fa1e54c7f7 Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
mrq
28cf6a7d8f Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
mrq
de54bcad8f Commit for 2022.12.21 16-25-26.7z 2022-12-21 16:25:00 -06:00
mrq
38f1437330 Commit for 2022.10.09 22-47-36.7z 2022-10-09 22:47:00 -05:00
mrq
f556532dd4 Commit for 2022.08.14 23-37-12.7z 2022-08-14 23:37:00 -05:00
mrq
cbde0b92d1 Commit for 2022.08.06 22-41-07.7z 2022-08-06 22:41:00 -05:00
mrq
96ca870586 Commit for 2022.08.04 23-27-32.7z 2022-08-04 23:27:00 -05:00
mrq
cfdb877ed3 Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
mrq
212347ee9c Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
mrq
ae28b31d02 Commit for 2022.07.29 00-31-45.7z 2022-07-29 00:31:00 -05:00
mrq
5a12332ad8 Commit for 2022.07.28 00-11-47.7z 2022-07-28 00:11:00 -05:00
mrq
40e346f71c Commit for 2022.07.27 00-01-19.7z 2022-07-27 00:01:00 -05:00
mrq
61cd2a6b5c Commit for 2022.07.26 15-00-39.7z 2022-07-26 15:00:00 -05:00
mrq
64dd96692c Commit for 2022.07.20 00-37-19.7z 2022-07-20 00:37:00 -05:00
mrq
14e7a9aa6d Commit for 2022.07.13 22-34-59.7z 2022-07-13 22:34:00 -05:00
mrq
403aa11343 Commit for 2022.07.10 23-56-57.7z 2022-07-10 23:56:00 -05:00
mrq
cbd76acbd5 Commit for 2022.07.09 22-04-13.7z 2022-07-09 22:04:00 -05:00
mrq
26a933307b Commit for 2022.07.09 19-45-23.7z 2022-07-09 19:45:00 -05:00
mrq
967f6b768f Commit for 2022.07.05 00-10-00.7z 2022-07-05 00:10:00 -05:00
mrq
c536d24e63 Commit for 2022.06.28 23-53-39.7z 2022-06-28 23:53:00 -05:00
mrq
813907f0a3 Commit for 2022.06.25 23-41-15.7z 2022-06-25 23:41:00 -05:00
mrq
ddb43b26ea Commit for 2022.06.23 22-40-45.7z 2022-06-23 22:40:00 -05:00
mrq
4b7a9d5714 Commit for 2022.06.13 01-15-08.7z 2022-06-13 01:15:00 -05:00
mrq
82390c927b Commit for 2022.06.04 23-47-01.7z 2022-06-04 23:47:00 -05:00
mrq
6418a76456 Commit for 2022.06.02 00-03-46.7z 2022-06-02 00:03:00 -05:00
mrq
27980e0de9 Commit for 2022.05.30 21-53-42.7z 2022-05-30 21:53:00 -05:00
mrq
22d18c953c Commit for 2022.05.29 22-44-19.7z 2022-05-29 22:44:00 -05:00
mrq
cf3d1eebc1 Commit for 2022.05.09 00-07-22.7z 2022-05-09 00:07:00 -05:00
mrq
ccf743d344 Commit for 2022.04.24 23-41-03.7z 2022-04-24 23:41:00 -05:00
mrq
386bf04eb9 Commit for 2021.10.30 15-08-40.7z 2021-10-30 15:08:00 -05:00
mrq
fb5749d8a3 Commit for 2021.10.28 23-52-39.7z 2021-10-28 23:52:00 -05:00
mrq
60cb5bd236 Commit for 2021.07.27 22-27-21.7z 2021-07-27 22:27:00 -05:00