engine/bin/data/shaders/display/deferred/comp/vxgi.msaa.comp.glsl

12 lines
186 B
GLSL

#version 450
#pragma shader_stage(compute)
#define RT 0
#define VXGI 1
#define MULTISAMPLING 1
#include "./comp.h"
void main() {
resolveSurfaceFragment();
postProcess();
}