| .. |
|
audio
|
audio cleanup or something (because it's lagging the dreamcast build when emitting sounds)
|
2025-08-24 11:38:37 -05:00 |
|
camera
|
Commit for 2022.12.30 20-20-07.7z
|
2022-12-30 20:20:00 -06:00 |
|
component
|
Commit for 2024.12.01 23-07-01.7z
|
2024-12-01 23:07:00 -06:00 |
|
debug
|
Commit for 2022.12.30 20-20-07.7z
|
2022-12-30 20:20:00 -06:00 |
|
graphic
|
Commit for 2021.07.06 18-20-12.7z
|
2021-07-06 18:20:00 -05:00 |
|
hook
|
resolved an oversight past me never realized where you still need to call destructors on placement new'd memory (and other things to resolve a memory leak that was very noticeable with 16MB of RAM)
|
2025-08-16 12:19:55 -05:00 |
|
http
|
Commit for 2021.06.29 02-19-12.7z
|
2021-06-29 02:19:00 -05:00 |
|
image
|
more cleanup, crammed DC texconv into here for later use
|
2025-08-18 20:47:25 -05:00 |
|
io
|
audio cleanup or something (because it's lagging the dreamcast build when emitting sounds)
|
2025-08-24 11:38:37 -05:00 |
|
math
|
even more inane cleanup, and even more constraints
|
2026-05-22 00:02:37 -05:00 |
|
memory
|
rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered)
|
2026-05-04 21:14:04 -05:00 |
|
mesh
|
generate proper-ish contacts for triangleAabb/triangleObb, code cleanup
|
2026-05-19 15:01:38 -05:00 |
|
noise
|
Commit for 2021.06.29 02-19-12.7z
|
2021-06-29 02:19:00 -05:00 |
|
renderer
|
Commit for 2021.03.01.7z
|
2021-03-01 00:00:00 -06:00 |
|
resolvable
|
Commit for 2022.12.21 16-25-26.7z
|
2022-12-21 16:25:00 -06:00 |
|
serialize
|
crammed linux support and spent several hours trying to hunt down static initialization demons just for my .so lib to be made wrong
|
2025-08-23 01:50:57 -05:00 |
|
singletons
|
Commit for 2021.03.01.7z
|
2021-03-01 00:00:00 -06:00 |
|
string
|
updates to imgui integration (added thread metrics, moved things to a behavior, fixed bug i dont remember existing where imgui doesn't render for new scenes because it doesnt rebind to the new gui mode
|
2026-05-05 14:54:34 -05:00 |
|
tests
|
using a PSG solver is almost stable sans some weird oddities, would love to use a block solver but the current one is flawed
|
2025-09-01 00:13:20 -05:00 |
|
text
|
more clang asan checks (and getting it to compile on MSYS2/clang)
|
2025-08-23 18:21:50 -05:00 |
|
thread
|
added per-thread metrics
|
2026-05-03 00:27:47 -05:00 |
|
time
|
crammed linux support and spent several hours trying to hunt down static initialization demons just for my .so lib to be made wrong
|
2025-08-23 01:50:57 -05:00 |
|
userdata
|
bug hunting through address sanitizer (at least for opengl)
|
2025-08-23 15:58:38 -05:00 |
|
window
|
Commit for 2022.05.09 00-07-22.7z
|
2022-05-09 00:07:00 -05:00 |