engine/ext/gui/manager/behavior.h

29 lines
606 B
C++

#pragma once
#include <uf/config.h>
#include <uf/ext/ext.h>
#include <uf/engine/entity/entity.h>
#include <uf/engine/scene/scene.h>
namespace ext {
namespace GuiManagerBehavior {
UF_BEHAVIOR_DEFINE_TYPE();
EXT_BEHAVIOR_DEFINE_TRAITS();
EXT_BEHAVIOR_DEFINE_FUNCTIONS();
UF_BEHAVIOR_DEFINE_METADATA(
struct {
struct {
uf::stl::string type = "";
pod::Vector4f color{};
pod::Vector3f position{};
float radius{};
bool enabled{};
} cursor;
bool enabled{};
bool floating{};
pod::Transform<> transform;
} overlay;
);
}
}