| .. |
|
gui
|
audio cleanup or something (because it's lagging the dreamcast build when emitting sounds)
|
2025-08-24 11:38:37 -05:00 |
|
scripts
|
refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them)
|
2025-09-01 23:16:43 -05:00 |
|
test
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |
|
burger.json
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |
|
cornell.json
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |
|
craeture2.json
|
added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
|
2025-08-03 13:45:31 -05:00 |
|
craeture.json
|
added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
|
2025-08-03 13:45:31 -05:00 |
|
craetureModel2.json
|
small fixes (although gui on next scene transition breaks)
|
2025-08-01 23:58:24 -05:00 |
|
craetureModel.json
|
small fixes (although gui on next scene transition breaks)
|
2025-08-01 23:58:24 -05:00 |
|
door.json
|
I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago)
|
2025-09-14 20:37:34 -05:00 |
|
gui.json
|
Commit for 2024.12.01 23-07-01.7z
|
2024-12-01 23:07:00 -06:00 |
|
hud.json
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |
|
light.json
|
some tweaks or something
|
2025-08-01 23:58:25 -05:00 |
|
model.json
|
skip rendering the next frame under vulkan, as this fixes the crash on scene load when the scene graph storage buffers need to be resized (even though nothing makes sense)
|
2025-08-20 15:22:35 -05:00 |
|
player.json
|
finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things)
|
2025-09-01 14:51:46 -05:00 |
|
playerHands.json
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |
|
playerLight.json
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |
|
playerModel.json
|
small fixes (although gui on next scene transition breaks)
|
2025-08-01 23:58:24 -05:00 |
|
prop.json
|
proper pre-computing of mesh views (with equally horrid code)
|
2025-09-15 18:05:15 -05:00 |
|
region-chunk.json
|
Commit for 2024.12.01 23-07-01.7z
|
2024-12-01 23:07:00 -06:00 |
|
scene.json
|
Commit for 2024.12.01 23-07-01.7z
|
2024-12-01 23:07:00 -06:00 |
|
sound.json
|
Commit for 2023.02.04 22-48-51.7z
|
2023-02-04 22:48:00 -06:00 |