engine/ext/behaviors/region/chunk/behavior.cpp

112 lines
4.3 KiB
C++

#include "behavior.h"
#include "../behavior.h"
#include <uf/utils/hook/hook.h>
#include <uf/utils/time/time.h>
#include <uf/utils/serialize/serializer.h>
#include <uf/utils/userdata/userdata.h>
#include <uf/utils/window/window.h>
#include <uf/utils/window/payloads.h>
#include <uf/utils/camera/camera.h>
#include <uf/utils/audio/audio.h>
#include <uf/ext/openvr/openvr.h>
#include <uf/engine/graph/graph.h>
#include <uf/engine/asset/asset.h>
#include <uf/utils/math/physics.h>
#include <uf/spec/controller/controller.h>
#include <uf/utils/graphic/graphic.h>
#include <uf/utils/io/inputs.h>
#include <sstream>
UF_BEHAVIOR_REGISTER_CPP(ext::RegionChunkBehavior)
UF_BEHAVIOR_TRAITS_CPP(ext::RegionChunkBehavior, ticks = true, renders = false, multithread = false)
#define this (&self)
namespace {
void load( uf::Object& self, const uf::Image& image ) {
auto& metadata = this->getComponent<ext::RegionChunkBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& mesh = this->getComponent<uf::Mesh>();
auto& collider = this->getComponent<pod::PhysicsState>();
auto& graphic = this->getComponent<uf::Graphic>();
auto& texture = graphic.material.textures.emplace_back();
auto& region = this->getParent();
auto& regionMetadata = region.getComponent<ext::RegionBehavior::Metadata>();
// logic to load from disk here // logic to generate terrain here
{
texture.loadFromImage( image );
}
{
mesh.bindIndirect<pod::DrawCommand>();
mesh.bind<uf::graph::mesh::Base, uint16_t>();
pod::Vector3f scale = {
regionMetadata.settings.chunkSize.x / 2,
regionMetadata.settings.chunkSize.y / 2,
regionMetadata.settings.chunkSize.z / 2,
};
mesh.insertVertices<uf::graph::mesh::Base>({
{ scale * pod::Vector3f{ -1.0f, 0.0f, -1.0f}, {0.0f, 0.0f}, { 255, 255, 255, 255 }, {0.0f, 0.0f}, {0.0f, 1.0f, 0.0f} },
{ scale * pod::Vector3f{ -1.0f, 0.0f, 1.0f}, {0.0f, 1.0f}, { 255, 255, 255, 255 }, {0.0f, 1.0f}, {0.0f, 1.0f, 0.0f} },
{ scale * pod::Vector3f{ 1.0f, 0.0f, 1.0f}, {1.0f, 1.0f}, { 255, 255, 255, 255 }, {1.0f, 1.0f}, {0.0f, 1.0f, 0.0f} },
{ scale * pod::Vector3f{ 1.0f, 0.0f, -1.0f}, {1.0f, 0.0f}, { 255, 255, 255, 255 }, {0.0f, 1.0f}, {0.0f, 1.0f, 0.0f} },
});
mesh.insertIndices<uint16_t>({
0, 1, 2, 2, 3, 0
});
}
{
uf::graph::convert( self );
}
{
auto& phyziks = metadataJson["physics"];
collider.stats.mass = phyziks["mass"].as(collider.stats.mass);
collider.stats.friction = phyziks["friction"].as(collider.stats.friction);
collider.stats.restitution = phyziks["restitution"].as(collider.stats.restitution);
collider.stats.inertia = uf::vector::decode( phyziks["inertia"], collider.stats.inertia );
collider.stats.gravity = uf::vector::decode( phyziks["gravity"], collider.stats.gravity );
uf::physics::impl::create( self, mesh, !phyziks["static"].as<bool>(true) );
}
}
}
void ext::RegionChunkBehavior::initialize( uf::Object& self ) {
auto& metadata = this->getComponent<ext::RegionChunkBehavior::Metadata>();
auto& metadataJson = this->getComponent<uf::Serializer>();
auto& transform = this->getComponent<pod::Transform<>>();
this->addHook( "asset:Load.%UID%", [&](pod::payloads::assetLoad& payload){
if ( !uf::asset::isExpected( payload, uf::asset::Type::IMAGE ) ) return;
if ( !uf::asset::has( payload ) ) uf::asset::load( payload );
const auto& image = uf::asset::get<uf::Image>( payload );
UF_MSG_DEBUG("LOADING: {} // {}", payload.filename, uf::string::toString(transform.position));
::load( self, image );
});
// probably add logic to ensure the position is properly set here
UF_BEHAVIOR_METADATA_BIND_SERIALIZER_HOOKS(metadata, metadataJson);
}
void ext::RegionChunkBehavior::tick( uf::Object& self ) {}
void ext::RegionChunkBehavior::render( uf::Object& self ){}
void ext::RegionChunkBehavior::destroy( uf::Object& self ){}
void ext::RegionChunkBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){
serializer["region"]["index"] = uf::vector::encode( /*this->*/index );
}
void ext::RegionChunkBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){
/*this->*/index = uf::vector::decode( serializer["region"]["index"], /*this->*/index );
}
#undef this