112 lines
4.3 KiB
C++
112 lines
4.3 KiB
C++
#include "behavior.h"
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#include "../behavior.h"
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#include <uf/utils/hook/hook.h>
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#include <uf/utils/time/time.h>
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#include <uf/utils/serialize/serializer.h>
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#include <uf/utils/userdata/userdata.h>
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#include <uf/utils/window/window.h>
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#include <uf/utils/window/payloads.h>
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#include <uf/utils/camera/camera.h>
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#include <uf/utils/audio/audio.h>
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#include <uf/ext/openvr/openvr.h>
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#include <uf/engine/graph/graph.h>
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#include <uf/engine/asset/asset.h>
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#include <uf/utils/math/physics.h>
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#include <uf/spec/controller/controller.h>
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#include <uf/utils/graphic/graphic.h>
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#include <uf/utils/io/inputs.h>
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#include <sstream>
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UF_BEHAVIOR_REGISTER_CPP(ext::RegionChunkBehavior)
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UF_BEHAVIOR_TRAITS_CPP(ext::RegionChunkBehavior, ticks = true, renders = false, multithread = false)
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#define this (&self)
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namespace {
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void load( uf::Object& self, const uf::Image& image ) {
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auto& metadata = this->getComponent<ext::RegionChunkBehavior::Metadata>();
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auto& metadataJson = this->getComponent<uf::Serializer>();
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auto& mesh = this->getComponent<uf::Mesh>();
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auto& collider = this->getComponent<pod::PhysicsState>();
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auto& graphic = this->getComponent<uf::Graphic>();
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auto& texture = graphic.material.textures.emplace_back();
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auto& region = this->getParent();
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auto& regionMetadata = region.getComponent<ext::RegionBehavior::Metadata>();
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// logic to load from disk here // logic to generate terrain here
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{
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texture.loadFromImage( image );
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}
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{
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mesh.bindIndirect<pod::DrawCommand>();
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mesh.bind<uf::graph::mesh::Base, uint16_t>();
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pod::Vector3f scale = {
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regionMetadata.settings.chunkSize.x / 2,
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regionMetadata.settings.chunkSize.y / 2,
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regionMetadata.settings.chunkSize.z / 2,
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};
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mesh.insertVertices<uf::graph::mesh::Base>({
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{ scale * pod::Vector3f{ -1.0f, 0.0f, -1.0f}, {0.0f, 0.0f}, { 255, 255, 255, 255 }, {0.0f, 0.0f}, {0.0f, 1.0f, 0.0f} },
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{ scale * pod::Vector3f{ -1.0f, 0.0f, 1.0f}, {0.0f, 1.0f}, { 255, 255, 255, 255 }, {0.0f, 1.0f}, {0.0f, 1.0f, 0.0f} },
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{ scale * pod::Vector3f{ 1.0f, 0.0f, 1.0f}, {1.0f, 1.0f}, { 255, 255, 255, 255 }, {1.0f, 1.0f}, {0.0f, 1.0f, 0.0f} },
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{ scale * pod::Vector3f{ 1.0f, 0.0f, -1.0f}, {1.0f, 0.0f}, { 255, 255, 255, 255 }, {0.0f, 1.0f}, {0.0f, 1.0f, 0.0f} },
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});
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mesh.insertIndices<uint16_t>({
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0, 1, 2, 2, 3, 0
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});
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}
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{
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uf::graph::convert( self );
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}
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{
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auto& phyziks = metadataJson["physics"];
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collider.stats.mass = phyziks["mass"].as(collider.stats.mass);
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collider.stats.friction = phyziks["friction"].as(collider.stats.friction);
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collider.stats.restitution = phyziks["restitution"].as(collider.stats.restitution);
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collider.stats.inertia = uf::vector::decode( phyziks["inertia"], collider.stats.inertia );
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collider.stats.gravity = uf::vector::decode( phyziks["gravity"], collider.stats.gravity );
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uf::physics::impl::create( self, mesh, !phyziks["static"].as<bool>(true) );
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}
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}
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}
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void ext::RegionChunkBehavior::initialize( uf::Object& self ) {
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auto& metadata = this->getComponent<ext::RegionChunkBehavior::Metadata>();
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auto& metadataJson = this->getComponent<uf::Serializer>();
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auto& transform = this->getComponent<pod::Transform<>>();
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this->addHook( "asset:Load.%UID%", [&](pod::payloads::assetLoad& payload){
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if ( !uf::asset::isExpected( payload, uf::asset::Type::IMAGE ) ) return;
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if ( !uf::asset::has( payload ) ) uf::asset::load( payload );
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const auto& image = uf::asset::get<uf::Image>( payload );
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UF_MSG_DEBUG("LOADING: {} // {}", payload.filename, uf::string::toString(transform.position));
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::load( self, image );
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});
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// probably add logic to ensure the position is properly set here
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UF_BEHAVIOR_METADATA_BIND_SERIALIZER_HOOKS(metadata, metadataJson);
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}
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void ext::RegionChunkBehavior::tick( uf::Object& self ) {}
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void ext::RegionChunkBehavior::render( uf::Object& self ){}
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void ext::RegionChunkBehavior::destroy( uf::Object& self ){}
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void ext::RegionChunkBehavior::Metadata::serialize( uf::Object& self, uf::Serializer& serializer ){
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serializer["region"]["index"] = uf::vector::encode( /*this->*/index );
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}
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void ext::RegionChunkBehavior::Metadata::deserialize( uf::Object& self, uf::Serializer& serializer ){
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/*this->*/index = uf::vector::decode( serializer["region"]["index"], /*this->*/index );
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}
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#undef this |