engine/bin/data/entities
2025-08-16 12:19:55 -05:00
..
gui some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that) 2025-08-16 00:25:06 -05:00
scripts fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things 2025-08-05 18:39:56 -05:00
test Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
burger.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
cornell.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
craeture2.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craeture.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craetureModel2.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
craetureModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
door.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
gui.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
hud.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
light.json some tweaks or something 2025-08-01 23:58:25 -05:00
model.json resolved an oversight past me never realized where you still need to call destructors on placement new'd memory (and other things to resolve a memory leak that was very noticeable with 16MB of RAM) 2025-08-16 12:19:55 -05:00
player.json some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that) 2025-08-16 00:25:06 -05:00
playerHands.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
playerLight.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
playerModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
prop.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
region-chunk.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
sound.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00