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gui
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some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that)
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2025-08-16 00:25:06 -05:00 |
scripts
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fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things
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2025-08-05 18:39:56 -05:00 |
test
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
burger.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
cornell.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
craeture2.json
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added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
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2025-08-03 13:45:31 -05:00 |
craeture.json
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added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
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2025-08-03 13:45:31 -05:00 |
craetureModel2.json
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
craetureModel.json
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
door.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
gui.json
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
hud.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
light.json
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some tweaks or something
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2025-08-01 23:58:25 -05:00 |
model.json
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resolved an oversight past me never realized where you still need to call destructors on placement new'd memory (and other things to resolve a memory leak that was very noticeable with 16MB of RAM)
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2025-08-16 12:19:55 -05:00 |
player.json
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some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that)
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2025-08-16 00:25:06 -05:00 |
playerHands.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
playerLight.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
playerModel.json
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
prop.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
region-chunk.json
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
scene.json
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
sound.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |