engine/bin/data/entities
2025-08-18 20:47:25 -05:00
..
gui lua optimizations to remove as much overhead as possible (to almost nothing), adjusted how metadata is accessed in lua (it requires explicit pasting of macros) 2025-08-17 20:48:20 -05:00
scripts lua optimizations to remove as much overhead as possible (to almost nothing), adjusted how metadata is accessed in lua (it requires explicit pasting of macros) 2025-08-17 20:48:20 -05:00
test
burger.json
cornell.json
craeture2.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craeture.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craetureModel2.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
craetureModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
door.json
gui.json
hud.json
light.json some tweaks or something 2025-08-01 23:58:25 -05:00
model.json more cleanup, crammed DC texconv into here for later use 2025-08-18 20:47:25 -05:00
player.json some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that) 2025-08-16 00:25:06 -05:00
playerHands.json
playerLight.json
playerModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
prop.json
region-chunk.json
scene.json
sound.json