engine/bin/data/shaders/common
2026-05-04 21:14:04 -05:00
..
fog.h
functions.h neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
lambert.h
light.h
macros.h
pbr.h
rt.h
shadows.h
structs.h rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
vxgi.h