engine/bin/data/entities
2025-09-14 20:37:34 -05:00
..
gui audio cleanup or something (because it's lagging the dreamcast build when emitting sounds) 2025-08-24 11:38:37 -05:00
scripts refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
test
burger.json
cornell.json
craeture2.json
craeture.json
craetureModel2.json
craetureModel.json
door.json I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago) 2025-09-14 20:37:34 -05:00
gui.json
hud.json
light.json
model.json
player.json finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things) 2025-09-01 14:51:46 -05:00
playerHands.json
playerLight.json
playerModel.json
prop.json I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago) 2025-09-14 20:37:34 -05:00
region-chunk.json
scene.json
sound.json