engine/bin/data/shaders
2026-05-26 22:08:16 -05:00
..
base/line added forward+ rendermode, added debug draw for physics system (revealed my meshAabb/neshObb ocntact points were wrong) 2026-05-18 21:11:42 -05:00
common even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons) 2026-05-26 22:08:16 -05:00
display fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass) 2026-05-15 20:37:10 -05:00
ext
graph vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00
gui
raytrace fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00