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94ce7be618
engine
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bin
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data
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shaders
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ecker
94ce7be618
even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons)
2026-05-26 22:08:16 -05:00
..
base
/line
added forward+ rendermode, added debug draw for physics system (revealed my meshAabb/neshObb ocntact points were wrong)
2026-05-18 21:11:42 -05:00
common
even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons)
2026-05-26 22:08:16 -05:00
display
fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass)
2026-05-15 20:37:10 -05:00
ext
graph
vxgi fixed (because of a typo)
2026-05-12 09:59:49 -05:00
gui
raytrace
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00