engine/bin/data/shaders/common
2026-05-26 22:08:16 -05:00
..
fog.h
functions.h attempt at generating a ragdoll from a skinned mesh (doesn't work right now), fixed normal mapping 2026-05-24 22:23:41 -05:00
lambert.h validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
light.h
macros.h even more inane code cleanup, migrated immediate mode debug draw into its own file, added transform flattening pre/post physics step (for two reasons) 2026-05-26 22:08:16 -05:00
pbr.h fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00
rt.h
shadows.h
structs.h
vxgi.h