engine/bin/data/shaders/display
2026-06-03 22:55:14 -05:00
..
bloom
compositor
deferred/comp fixed odd regression where door collision broke (and trying to fix the weird flickering with using the aliased camera UBO for the deferred pass) 2026-05-15 20:37:10 -05:00
depth-pyramid
dof
renderTarget
vxgi lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00