This website requires JavaScript.
Explore
Help
Register
Sign In
ecker
/
engine
Watch
1
Star
0
Fork
0
You've already forked engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
1
Wiki
Activity
98ec4933da
engine
/
bin
/
data
/
shaders
History
ecker
98ec4933da
insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
2026-06-06 00:10:29 -05:00
..
base
better billboarding
2026-05-31 01:16:48 -05:00
common
cleanup (strictly de-interleaved meshes, cleaned up atlas packing and xatlas unwrapping, dropped mesh attribute ID since it's not necessary with draw command/instance indirectin)
2026-06-04 19:56:45 -05:00
display
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
ext
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
graph
insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
2026-06-06 00:10:29 -05:00
gui
better billboarding
2026-05-31 01:16:48 -05:00
raytrace
fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows)
2026-05-13 23:43:21 -05:00