engine/bin/data/shaders
2026-06-06 00:10:29 -05:00
..
base better billboarding 2026-05-31 01:16:48 -05:00
common cleanup (strictly de-interleaved meshes, cleaned up atlas packing and xatlas unwrapping, dropped mesh attribute ID since it's not necessary with draw command/instance indirectin) 2026-06-04 19:56:45 -05:00
display lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00
ext neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
graph insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders) 2026-06-06 00:10:29 -05:00
gui better billboarding 2026-05-31 01:16:48 -05:00
raytrace fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00