engine/bin/data/shaders/raytrace
2026-05-13 23:43:21 -05:00
..
shader.ray-gen.glsl fixed BARYCENTRIC_CALCULATE because it was actually stemming from not using the actual camera UBO used to render the scene (even though nsight showed the values matching so who knows) 2026-05-13 23:43:21 -05:00
shader.ray-hit-any.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-hit-closest.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
shader.ray-miss.glsl Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00