engine/bin/data
2025-08-20 22:13:23 -05:00
..
entities skip rendering the next frame under vulkan, as this fixes the crash on scene load when the scene graph storage buffers need to be resized (even though nothing makes sense) 2025-08-20 15:22:35 -05:00
scenes some fixups for the scene tick loop, try and reuse existing buffers when reading buffers into them to avoid unnecessary allocations, fixed non-safe running a lua script because I didn't pass in the env 2025-08-17 23:13:29 -05:00
scripts Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
shaders agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
config.json before overhauling the graph system to not depend on pod::Graph 2025-08-20 22:13:23 -05:00
openvr_bindings_default.json
openvr_bindings_knuckles.json
openvr_manifest.json