engine/bin/data/shaders/common
2026-05-04 21:14:04 -05:00
..
fog.h more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
functions.h neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
lambert.h Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
light.h Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00
macros.h repaired barycentric-based deferred rendering 2025-08-01 23:58:25 -05:00
pbr.h more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00
rt.h fixes 2026-02-16 18:10:36 -06:00
shadows.h fixes 2026-02-16 18:10:36 -06:00
structs.h rewrote meshopt (again) to actually perform vertex optimizations, and fixed LOD generation), fixed LOD level calculation (because Vulkan's -Y ruined things), some tweaks and fixes to the memory pool / allocator (it will still segfault on termination because of how things are ordered) 2026-05-04 21:14:04 -05:00
vxgi.h more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc) 2026-02-21 21:26:37 -06:00