Go to file
2025-08-01 23:58:25 -05:00
bin attempted to fix mouse look being agonizing, fixed doors not rotating because at some point physics state completely overridden local transforms (to-do: expose some interface that will magically handle this mess) 2025-08-01 23:58:25 -05:00
client attempted to fix mouse look being agonizing, fixed doors not rotating because at some point physics state completely overridden local transforms (to-do: expose some interface that will magically handle this mess) 2025-08-01 23:58:25 -05:00
dep Hand-written commit 2024-12-02 18:48:18 -06:00
docs Fixed bloom 2025-08-01 23:58:24 -05:00
engine attempted to fix mouse look being agonizing, fixed doors not rotating because at some point physics state completely overridden local transforms (to-do: expose some interface that will magically handle this mess) 2025-08-01 23:58:25 -05:00
ext attempted to fix mouse look being agonizing, fixed doors not rotating because at some point physics state completely overridden local transforms (to-do: expose some interface that will magically handle this mess) 2025-08-01 23:58:25 -05:00
makefiles Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
.gitignore Hand-written commit 2024-12-02 18:48:18 -06:00
debug.sh
LICENSE
Makefile Repaired OpenGL / Dreamcast build 2025-08-01 23:58:24 -05:00
program.sh Commit for 2022.07.09 19-45-23.7z 2022-07-09 19:45:00 -05:00
README.md This one trick adds free FPS (do not do VXGI on completely transparent pixels) 2025-08-01 23:58:24 -05:00

Engine

An unnamed, almost-entirely from-scratch, engine written in C++.

Build

While the build system is fairly barebones and robust under make, dependency tracking is not.

  • Ensure all requested dependencies under REQ_DEPS are available in your build system, as well as a valid compiler under CC/CXX.

Configuration for build targets are available under ./makefiles/ are available with the naming convention ${system}.${compiler}.make.

  • Additional compiler flags and make variables can be specified here.

To compile, run make. The outputted libraries and executables will be placed in the right folders under ./bin/.

Run

Currently, assets are not provided due to size (but mostly due to being test assets).

If adequate assets are provided, run ./program.sh or make run. This ensures the path to the required libraries are added to the PATH.

Documentation

The provided documentation under ./docs/ should (eventually) provide thorough coverage over most, if not all, of this project.