engine/bin/data/entities/scripts
2026-06-16 00:26:52 -05:00
..
ambient_generic.lua more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
craeture.lua guh 2026-05-28 21:54:02 -05:00
door.lua audio effects via gaytracing, fixed IO connectivity of triggers, fixed linear doors not dooring 2026-06-16 00:26:52 -05:00
io.lua more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
player.lua more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already 2026-06-11 22:24:16 -05:00
ragdoll.lua body_medium_impact_hard6.wav (ragdoll works) 2026-05-22 22:23:42 -05:00
trigger.lua audio effects via gaytracing, fixed IO connectivity of triggers, fixed linear doors not dooring 2026-06-16 00:26:52 -05:00