engine/bin/data
2025-08-14 23:32:08 -05:00
..
entities fixed oversight in uf::Mesh::convert, fixed texture streaming not working in OpenGL (the graphic.material.textures weren't updated) fixed missing texture being used in VXGI for vulkan (think it was from reinitializing the texture object itself if it was aliased rather than just resetting the handles) 2025-08-14 23:32:08 -05:00
scenes more agony (oversight fixes and dreamcast build works again (although it doesn't resolve my outstanding issues of too large of a scene mesh......)) 2025-08-13 22:12:38 -05:00
scripts
shaders agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
config.json agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
openvr_bindings_default.json
openvr_bindings_knuckles.json
openvr_manifest.json