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b309a60b8c
engine
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bin
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data
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shaders
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ecker
b309a60b8c
more physics tweaks (disabled NGS because it behaved poorly, added some small code to keep objects when grounded to moving bodies, fixed oversight with kinematic bodies), made darkengine lightmaps properly dark with baking it as srgb
2026-07-21 00:11:43 -05:00
..
base
finalized VR rendermode, rendertarget handles the camera for where it should render at (defaults to 3 units in front of camera), fixed flat GUI not clicking/hovering when in VR because of mismatched viewport sizes, fixed validation error regressions
2026-06-23 21:51:01 -05:00
commands
refractored audio system into audiosource and audioclip
2026-06-15 21:23:07 -05:00
common
more physics tweaks (disabled NGS because it behaved poorly, added some small code to keep objects when grounded to moving bodies, fixed oversight with kinematic bodies), made darkengine lightmaps properly dark with baking it as srgb
2026-07-21 00:11:43 -05:00
display
fixed stacking multiple Zip mounts from overwriting due to not assigning mount.path, adding NewDark .mis loading (to-do: fix rotation quirks, some textures not loading, implement LGMM loading, handle non-lightmap lights, handle soundscapes, tie in links, etc.)
2026-07-15 22:19:11 -05:00
ext
neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
2026-04-21 20:49:47 -05:00
graph
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00
gui
finalized VR rendermode, rendertarget handles the camera for where it should render at (defaults to 3 units in front of camera), fixed flat GUI not clicking/hovering when in VR because of mismatched viewport sizes, fixed validation error regressions
2026-06-23 21:51:01 -05:00
raytrace
finalized VR rendermode, rendertarget handles the camera for where it should render at (defaults to 3 units in front of camera), fixed flat GUI not clicking/hovering when in VR because of mismatched viewport sizes, fixed validation error regressions
2026-06-23 21:51:01 -05:00