Go to file
2024-12-02 18:48:18 -06:00
bin Hand-written commit 2024-12-02 18:48:18 -06:00
client
dep Hand-written commit 2024-12-02 18:48:18 -06:00
docs Hand-written commit 2024-12-02 18:48:18 -06:00
engine
ext
makefiles
.gitignore Hand-written commit 2024-12-02 18:48:18 -06:00
debug.sh
LICENSE
Makefile
program.sh
README.md Hand-written commit 2024-12-02 18:48:18 -06:00

Engine

An unnamed, almost-entirely from-scratch, engine written in C++, using:

  • a Unity-like ECS + scene system
  • ?-like hook system for dispatching events
  • Vulkan (or OpenGL) as the rendering backend
  • ReactPhysics3D for physics
  • OpenAL for audio

Build

While the build system is fairly barebones and robust under make, dependency tracking is not.

  • Ensure all requested dependencies under REQ_DEPS are available in your build system, as well as a valid compiler under CC/CXX.

Configuration for build targets are available under ./makefiles/ are available with the naming convention ${system}.${compiler}.make.

  • Additional compiler flags and make variables can be specified here.

To compile, run make. The outputted libraries and executables will be placed in the right folders under ./bin/.

Run

Currently, assets are not provided due to size (but mostly due to being test assets).

If adequate assets are provided, run ./program.sh.

Documentation

The provided documentation under ./docs/ should (eventually) provide thorough coverage over most, if not all, of this project.