engine/dep/dreamcast/include/reactphysics3d/collision/narrowphase/SAT/SATAlgorithm.h

198 lines
12 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2020 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_SAT_ALGORITHM_H
#define REACTPHYSICS3D_SAT_ALGORITHM_H
// Libraries
#include <reactphysics3d/decimal.h>
#include <reactphysics3d/collision/HalfEdgeStructure.h>
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Declarations
class CapsuleShape;
class SphereShape;
class ContactManifoldInfo;
struct NarrowPhaseInfoBatch;
class ConvexPolyhedronShape;
class MemoryAllocator;
class Profiler;
// Class SATAlgorithm
/**
* This class implements the Separating Axis Theorem algorithm (SAT).
* This algorithm is used to find the axis of minimum penetration between two convex polyhedra.
* If none is found, the objects are separated. Otherwise, the two objects are
* in contact and we use clipping to get the contact points.
*/
class SATAlgorithm {
private :
// -------------------- Attributes -------------------- //
/// Relative and absolute bias used to make sure the SAT algorithm returns the same penetration axis between frames
/// when there are multiple separating axis with almost the same penetration depth. The goal is to
/// make sure the contact manifold does not change too much between frames for better stability.
static const decimal SEPARATING_AXIS_RELATIVE_TOLERANCE;
static const decimal SEPARATING_AXIS_ABSOLUTE_TOLERANCE;
/// True means that if two shapes were colliding last time (previous frame) and are still colliding
/// we use the previous (minimum penetration depth) axis to clip the colliding features and we don't
/// recompute a new (minimum penetration depth) axis. This value must be true for a dynamic simulation
/// because it uses temporal coherence and clip the colliding features with the previous
/// axis (this is good for stability). However, when we use the testCollision() methods, the penetration
/// depths might be very large and we always want the current true axis with minimum penetration depth.
/// In this case, this value must be set to false. Consider the following situation. Two shapes start overlaping
/// with "x" being the axis of minimum penetration depth. Then, if the shapes move but are still penetrating,
/// it is possible that the axis of minimum penetration depth changes for axis "y" for instance. If this value
/// is true, we will always use the axis of the previous collision test and therefore always report that the
/// penetrating axis is "x" even if it has changed to axis "y" during the collision. This is not what we want
/// when we call the testCollision() methods.
bool mClipWithPreviousAxisIfStillColliding;
/// Memory allocator
MemoryAllocator& mMemoryAllocator;
#ifdef IS_RP3D_PROFILING_ENABLED
/// Pointer to the profiler
Profiler* mProfiler;
#endif
// -------------------- Methods -------------------- //
/// Return true if two edges of two polyhedrons build a minkowski face (and can therefore be a separating axis)
bool testEdgesBuildMinkowskiFace(const ConvexPolyhedronShape* polyhedron1, const HalfEdgeStructure::Edge& edge1,
const ConvexPolyhedronShape* polyhedron2, const HalfEdgeStructure::Edge& edge2,
const Transform& polyhedron1ToPolyhedron2) const;
/// Return true if the arcs AB and CD on the Gauss Map intersect
bool testGaussMapArcsIntersect(const Vector3& a, const Vector3& b,
const Vector3& c, const Vector3& d,
const Vector3& bCrossA, const Vector3& dCrossC) const;
/// Compute and return the distance between the two edges in the direction of the candidate separating axis
decimal computeDistanceBetweenEdges(const Vector3& edge1A, const Vector3& edge2A,
const Vector3& polyhedron1Centroid, const Vector3& polyhedron2Centroid,
const Vector3& edge1Direction, const Vector3& edge2Direction,
bool isShape1Triangle, Vector3& outSeparatingAxis) const;
/// Return the penetration depth between two polyhedra along a face normal axis of the first polyhedron
decimal testSingleFaceDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1,
const ConvexPolyhedronShape* polyhedron2,
const Transform& polyhedron1ToPolyhedron2,
uint faceIndex) const;
/// Test all the normals of a polyhedron for separating axis in the polyhedron vs polyhedron case
decimal testFacesDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1, const ConvexPolyhedronShape* polyhedron2,
const Transform& polyhedron1ToPolyhedron2, uint& minFaceIndex) const;
/// Compute the penetration depth between a face of the polyhedron and a sphere along the polyhedron face normal direction
decimal computePolyhedronFaceVsSpherePenetrationDepth(uint faceIndex, const ConvexPolyhedronShape* polyhedron,
const SphereShape* sphere, const Vector3& sphereCenter) const;
/// Compute the penetration depth between the face of a polyhedron and a capsule along the polyhedron face normal direction
decimal computePolyhedronFaceVsCapsulePenetrationDepth(uint polyhedronFaceIndex, const ConvexPolyhedronShape* polyhedron,
const CapsuleShape* capsule, const Transform& polyhedronToCapsuleTransform,
Vector3& outFaceNormalCapsuleSpace) const;
/// Compute the penetration depth when the separating axis is the cross product of polyhedron edge and capsule inner segment
decimal computeEdgeVsCapsuleInnerSegmentPenetrationDepth(const ConvexPolyhedronShape* polyhedron, const CapsuleShape* capsule,
const Vector3& capsuleSegmentAxis, const Vector3& edgeVertex1,
const Vector3& edgeDirectionCapsuleSpace,
const Transform& polyhedronToCapsuleTransform, Vector3& outAxis) const;
/// Compute the contact points between two faces of two convex polyhedra.
bool computePolyhedronVsPolyhedronFaceContactPoints(bool isMinPenetrationFaceNormalPolyhedron1, const ConvexPolyhedronShape* polyhedron1,
const ConvexPolyhedronShape* polyhedron2, const Transform& polyhedron1ToPolyhedron2,
const Transform& polyhedron2ToPolyhedron1, uint minFaceIndex,
NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchIndex) const;
public :
// -------------------- Methods -------------------- //
/// Constructor
SATAlgorithm(bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator);
/// Destructor
~SATAlgorithm() = default;
/// Deleted copy-constructor
SATAlgorithm(const SATAlgorithm& algorithm) = delete;
/// Deleted assignment operator
SATAlgorithm& operator=(const SATAlgorithm& algorithm) = delete;
/// Test collision between a sphere and a convex mesh
bool testCollisionSphereVsConvexPolyhedron(NarrowPhaseInfoBatch& narrowPhaseInfoBatch,
uint batchStartIndex, uint batchNbItems) const;
/// Test collision between a capsule and a convex mesh
bool testCollisionCapsuleVsConvexPolyhedron(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchIndex) const;
/// Compute the two contact points between a polyhedron and a capsule when the separating axis is a face normal of the polyhedron
bool computeCapsulePolyhedronFaceContactPoints(uint referenceFaceIndex, decimal capsuleRadius, const ConvexPolyhedronShape* polyhedron,
decimal penetrationDepth, const Transform& polyhedronToCapsuleTransform,
Vector3& normalWorld, const Vector3& separatingAxisCapsuleSpace,
const Vector3& capsuleSegAPolyhedronSpace, const Vector3& capsuleSegBPolyhedronSpace,
NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchIndex, bool isCapsuleShape1) const;
// This method returns true if an edge of a polyhedron and a capsule forms a face of the Minkowski Difference
bool isMinkowskiFaceCapsuleVsEdge(const Vector3& capsuleSegment, const Vector3& edgeAdjacentFace1Normal,
const Vector3& edgeAdjacentFace2Normal) const;
/// Test collision between two convex meshes
bool testCollisionConvexPolyhedronVsConvexPolyhedron(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems) const;
#ifdef IS_RP3D_PROFILING_ENABLED
/// Set the profiler
void setProfiler(Profiler* profiler);
#endif
};
#ifdef IS_RP3D_PROFILING_ENABLED
// Set the profiler
inline void SATAlgorithm::setProfiler(Profiler* profiler) {
mProfiler = profiler;
}
#endif
}
#endif