engine/dep/include/reactphysics3d/collision/narrowphase/NarrowPhaseInput.h

163 lines
8.0 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2022 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_NARROW_PHASE_INPUT_H
#define REACTPHYSICS3D_NARROW_PHASE_INPUT_H
// Libraries
#include <reactphysics3d/containers/Array.h>
#include <reactphysics3d/collision/narrowphase/NarrowPhaseInfoBatch.h>
#include <reactphysics3d/collision/narrowphase/CollisionDispatch.h>
/// Namespace ReactPhysics3D
namespace reactphysics3d {
// Declarations
class OverlappingPair;
class CollisionShape;
struct LastFrameCollisionInfo;
struct ContactPointInfo;
class NarrowPhaseAlgorithm;
enum class NarrowPhaseAlgorithmType;
class Transform;
struct Vector3;
// Class NarrowPhaseInput
/**
* This structure contains everything that is needed to perform the narrow-phase
* collision detection.
*/
class NarrowPhaseInput {
private:
NarrowPhaseInfoBatch mSphereVsSphereBatch;
NarrowPhaseInfoBatch mSphereVsCapsuleBatch;
NarrowPhaseInfoBatch mCapsuleVsCapsuleBatch;
NarrowPhaseInfoBatch mSphereVsConvexPolyhedronBatch;
NarrowPhaseInfoBatch mCapsuleVsConvexPolyhedronBatch;
NarrowPhaseInfoBatch mConvexPolyhedronVsConvexPolyhedronBatch;
public:
/// Constructor
NarrowPhaseInput(MemoryAllocator& allocator, OverlappingPairs& overlappingPairs);
/// Add shapes to be tested during narrow-phase collision detection into the batch
void addNarrowPhaseTest(uint64 pairId, Entity collider1, Entity collider2, CollisionShape* shape1,
CollisionShape* shape2, const Transform& shape1Transform,
const Transform& shape2Transform, NarrowPhaseAlgorithmType narrowPhaseAlgorithmType, bool reportContacts,
LastFrameCollisionInfo* lastFrameInfo, MemoryAllocator& shapeAllocator);
/// Get a reference to the sphere vs sphere batch
NarrowPhaseInfoBatch& getSphereVsSphereBatch();
/// Get a reference to the sphere vs capsule batch
NarrowPhaseInfoBatch& getSphereVsCapsuleBatch();
/// Get a reference to the capsule vs capsule batch
NarrowPhaseInfoBatch& getCapsuleVsCapsuleBatch();
/// Get a reference to the sphere vs convex polyhedron batch
NarrowPhaseInfoBatch& getSphereVsConvexPolyhedronBatch();
/// Get a reference to the capsule vs convex polyhedron batch
NarrowPhaseInfoBatch& getCapsuleVsConvexPolyhedronBatch();
/// Get a reference to the convex polyhedron vs convex polyhedron batch
NarrowPhaseInfoBatch& getConvexPolyhedronVsConvexPolyhedronBatch();
/// Reserve memory for the containers with cached capacity
void reserveMemory();
/// Clear
void clear();
};
// Get a reference to the sphere vs sphere batch contacts
RP3D_FORCE_INLINE NarrowPhaseInfoBatch& NarrowPhaseInput::getSphereVsSphereBatch() {
return mSphereVsSphereBatch;
}
// Get a reference to the sphere vs capsule batch contacts
RP3D_FORCE_INLINE NarrowPhaseInfoBatch& NarrowPhaseInput::getSphereVsCapsuleBatch() {
return mSphereVsCapsuleBatch;
}
// Get a reference to the capsule vs capsule batch contacts
RP3D_FORCE_INLINE NarrowPhaseInfoBatch& NarrowPhaseInput::getCapsuleVsCapsuleBatch() {
return mCapsuleVsCapsuleBatch;
}
// Get a reference to the sphere vs convex polyhedron batch contacts
RP3D_FORCE_INLINE NarrowPhaseInfoBatch& NarrowPhaseInput::getSphereVsConvexPolyhedronBatch() {
return mSphereVsConvexPolyhedronBatch;
}
// Get a reference to the capsule vs convex polyhedron batch contacts
RP3D_FORCE_INLINE NarrowPhaseInfoBatch& NarrowPhaseInput::getCapsuleVsConvexPolyhedronBatch() {
return mCapsuleVsConvexPolyhedronBatch;
}
// Get a reference to the convex polyhedron vs convex polyhedron batch contacts
RP3D_FORCE_INLINE NarrowPhaseInfoBatch &NarrowPhaseInput::getConvexPolyhedronVsConvexPolyhedronBatch() {
return mConvexPolyhedronVsConvexPolyhedronBatch;
}
// Add shapes to be tested during narrow-phase collision detection into the batch
RP3D_FORCE_INLINE void NarrowPhaseInput::addNarrowPhaseTest(uint64 pairId, Entity collider1, Entity collider2, CollisionShape* shape1, CollisionShape* shape2,
const Transform& shape1Transform, const Transform& shape2Transform,
NarrowPhaseAlgorithmType narrowPhaseAlgorithmType, bool reportContacts, LastFrameCollisionInfo* lastFrameInfo,
MemoryAllocator& shapeAllocator) {
switch (narrowPhaseAlgorithmType) {
case NarrowPhaseAlgorithmType::SphereVsSphere:
mSphereVsSphereBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::SphereVsCapsule:
mSphereVsCapsuleBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::CapsuleVsCapsule:
mCapsuleVsCapsuleBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::SphereVsConvexPolyhedron:
mSphereVsConvexPolyhedronBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::CapsuleVsConvexPolyhedron:
mCapsuleVsConvexPolyhedronBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::ConvexPolyhedronVsConvexPolyhedron:
mConvexPolyhedronVsConvexPolyhedronBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
break;
case NarrowPhaseAlgorithmType::None:
// Must never happen
assert(false);
break;
}
}
}
#endif