engine/bin/data/shaders/graph
2025-08-13 19:46:05 -05:00
..
baking Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
base repaired barycentric-based deferred rendering 2025-08-01 23:58:25 -05:00
cull agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
depth Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
skinning Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
voxelize some small vxgi tweaks 2025-08-01 23:58:25 -05:00