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bd6b41a7a7
engine
/
bin
/
data
/
shaders
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common
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ecker
2a02e08383
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00
..
fog.h
functions.h
more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them)
2026-06-20 23:10:53 -05:00
lambert.h
light.h
macros.h
pbr.h
rt.h
shadows.h
structs.h
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00
vxgi.h