engine/dep/include/ffx_fsr2/vk/ffx_fsr2_vk.h

159 lines
7.0 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// @defgroup VK
#pragma once
#include <vulkan/vulkan.h>
#include "../ffx_fsr2_interface.h"
#if defined(__cplusplus)
extern "C" {
#endif // #if defined(__cplusplus)
/// Query how much memory is required for the Vulkan backend's scratch buffer.
///
/// @returns
/// The size (in bytes) of the required scratch memory buffer for the VK backend.
FFX_API size_t ffxFsr2GetScratchMemorySizeVK(VkPhysicalDevice physicalDevice, uint32_t = 0);
FFX_API void ffxFsr2SetInstanceFunctions( VkInstance instance, PFN_vkGetInstanceProcAddr getInstanceProcAddr );
/// Populate an interface with pointers for the VK backend.
///
/// @param [out] fsr2Interface A pointer to a <c><i>FfxFsr2Interface</i></c> structure to populate with pointers.
/// @param [in] device A Vulkan device.
/// @param [in] scratchBuffer A pointer to a buffer of memory which can be used by the DirectX(R)12 backend.
/// @param [in] scratchBufferSize The size (in bytes) of the buffer pointed to by <c><i>scratchBuffer</i></c>.
/// @param [in] physicalDevice The Vulkan physical device that FSR 2.0 will be executed on.
/// @param [in] getDeviceProcAddr A function pointer to vkGetDeviceProcAddr which is used to obtain all the other Vulkan functions.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_CODE_INVALID_POINTER The <c><i>interface</i></c> pointer was <c><i>NULL</i></c>.
///
/// @ingroup FSR2 VK
FFX_API FfxErrorCode ffxFsr2GetInterfaceVK(
FfxFsr2Interface* outInterface,
void* scratchBuffer,
size_t scratchBufferSize,
VkPhysicalDevice physicalDevice,
PFN_vkGetDeviceProcAddr getDeviceProcAddr);
/// Create a <c><i>FfxFsr2Device</i></c> from a <c><i>VkDevice</i></c>.
///
/// @param [in] device A pointer to the Vulkan logical device.
///
/// @returns
/// An abstract FidelityFX device.
///
/// @ingroup FSR2 VK
FFX_API FfxDevice ffxGetDeviceVK(VkDevice device);
/// Create a <c><i>FfxCommandList</i></c> from a <c><i>VkCommandBuffer</i></c>.
///
/// @param [in] cmdBuf A pointer to the Vulkan command buffer.
///
/// @returns
/// An abstract FidelityFX command list.
///
/// @ingroup FSR2 VK
FFX_API FfxCommandList ffxGetCommandListVK(VkCommandBuffer cmdBuf);
/// Create a <c><i>FfxResource</i></c> from a <c><i>VkImage</i></c>.
///
/// @param [in] context A pointer to a <c><i>FfxFsr2Context</i></c> structure.
/// @param [in] imgVk A Vulkan image resource.
/// @param [in] imageView An image view of the given image resource.
/// @param [in] width The width of the image resource.
/// @param [in] height The height of the image resource.
/// @param [in] imgFormat The format of the image resource.
/// @param [in] name (optional) A name string to identify the resource in debug mode.
/// @param [in] state The state the resource is currently in.
///
/// @returns
/// An abstract FidelityFX resources.
///
/// @ingroup FSR2 VK
FFX_API FfxResource ffxGetTextureResourceVK(FfxFsr2Context* context,
VkImage imgVk,
VkImageView imageView,
uint32_t width,
uint32_t height,
VkFormat imgFormat,
wchar_t* name = nullptr,
FfxResourceStates state = FFX_RESOURCE_STATE_COMPUTE_READ);
/// Create a <c><i>FfxResource</i></c> from a <c><i>VkBuffer</i></c>.
///
/// @param [in] context A pointer to a <c><i>FfxFsr2Context</i></c> structure.
/// @param [in] bufVk A Vulkan buffer resource.
/// @param [in] size The size of the buffer resource.
/// @param [in] name (optional) A name string to identify the resource in debug mode.
/// @param [in] state The state the resource is currently in.
///
/// @returns
/// An abstract FidelityFX resources.
///
/// @ingroup FSR2 VK
FFX_API FfxResource ffxGetBufferResourceVK(FfxFsr2Context* context,
VkBuffer bufVk,
uint32_t size,
wchar_t* name = nullptr,
FfxResourceStates state = FFX_RESOURCE_STATE_COMPUTE_READ);
/// Convert a <c><i>FfxResource</i></c> value to a <c><i>VkImage</i></c>.
///
/// @param [in] context A pointer to a <c><i>FfxFsr2Context</i></c> structure.
/// @param [in] resId A resourceID.
///
/// @returns
/// A <c><i>VkImage</i></c>.
///
/// @ingroup FSR2 VK
FFX_API VkImage ffxGetVkImage(FfxFsr2Context* context, uint32_t resId);
/// Convert a <c><i>FfxResource</i></c> value to a <c><i>VkImageView</i></c>.
///
/// @param [in] context A pointer to a <c><i>FfxFsr2Context</i></c> structure.
/// @param [in] resId A resourceID.
///
/// @returns
/// A <c><i>VkImage</i></c>.
///
/// @ingroup FSR2 VK
FFX_API VkImageView ffxGetVkImageView(FfxFsr2Context* context, uint32_t resId);
/// Convert a <c><i>FfxResource</i></c> value to a <c><i>VkImageLayout</i></c>.
///
/// @param [in] context A pointer to a <c><i>FfxFsr2Context</i></c> structure.
/// @param [in] resId A resourceID.
///
/// @returns
/// A <c><i>VkImage</i></c>.
///
/// @ingroup FSR2 VK
FFX_API VkImageLayout ffxGetVkImageLayout(FfxFsr2Context* context, uint32_t resId);
#if defined(__cplusplus)
}
#endif // #if defined(__cplusplus)