engine/ext/world/terrain/region.cpp
2018-05-14 00:00:00 -05:00

176 lines
7.2 KiB
C++

#include "region.h"
#include "../../ext.h"
#include "generator.h"
#include "../light/light.h"
void ext::Region::initialize() {
this->addComponent<pod::Physics>();
this->addComponent<pod::Transform<>>();
this->addComponent<ext::TerrainGenerator>();
this->m_name = "Region";
this->load();
}
void ext::Region::tick() {
uf::Entity::tick();
}
void ext::Region::load() {
uf::Mesh& mesh = this->getComponent<uf::Mesh>();
ext::TerrainGenerator& generator = this->getComponent<ext::TerrainGenerator>();
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3ui size; {
size.x = metadata["region"]["size"][0].asUInt();
size.y = metadata["region"]["size"][1].asUInt();
size.z = metadata["region"]["size"][2].asUInt();
}
generator.initialize(size);
generator.generate();
float r = (rand() % 100) / 100.0;
bool addLight = r < metadata["region"]["light"]["random"].asFloat();
// Guarantee at least one light source (per XZ plane)
if ( !addLight ) { addLight = true;
ext::Terrain& parent = this->getParent<ext::Terrain>();
for ( const uf::Entity* pRegion : parent.getChildren() ) if ( pRegion->getName() == "Region" ) {
const pod::Transform<>& tRegion = pRegion->getComponent<pod::Transform<>>();
const pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
if ( tRegion.position.y != transform.position.y ) continue;
for ( const uf::Entity* pLight : pRegion->getChildren() ) if ( pLight->getName() == "Light" ) {
addLight = false;
break;
}
if ( !addLight ) break;
}
}
if ( addLight ) {
// std::cout << metadata["region"]["location"][0] << ", " << metadata["region"]["location"][1] << ", " << metadata["region"]["location"][2] << std::endl;
pod::Vector3 color = { 1.0, 1.0, 1.0 }; {
float r = (rand() % 256) / 256.0; color.x -= r;
float g = (rand() % 256) / 256.0; color.y -= g;
float b = (rand() % 256) / 256.0; color.z -= b;
color = uf::vector::normalize( color );
}
int radius = metadata["region"]["light"]["radius"].asInt();
for ( int i = 0; i < radius; ++i ) {
uf::Entity* entity = new ext::Light;
if ( !((ext::Object*) entity)->load("./light/config.json") ) { uf::iostream << "Error loading `" << "./light/config.json" << "!" << "\n"; delete entity; return; }
this->addChild(*entity);
entity->initialize();
pod::Transform<>& parent = this->getComponent<pod::Transform<>>();
pod::Transform<>& transform = entity->getComponent<pod::Transform<>>();//entity->getComponent<uf::Camera>().getTransform();
entity->getComponent<uf::Camera>().getTransform().reference = &transform;
transform = uf::transform::initialize( transform );
transform.position = parent.position;
// transform.position.y += size.y / 2;
uf::transform::rotate( transform, transform.up, (360.0 / radius) * (3.1415926/180.0) * i );
entity->getComponent<uf::Camera>().update(true);
((ext::Light*)entity)->setColor( color );
}
/* Up */ if ( metadata["region"]["light"]["up"].asBool() ) {
uf::Entity* entity = new ext::Light;
if ( !((ext::Object*) entity)->load("./light/config.json") ) { uf::iostream << "Error loading `" << "./light/config.json" << "!" << "\n"; delete entity; return; }
this->addChild(*entity);
entity->initialize();
pod::Transform<>& parent = this->getComponent<pod::Transform<>>();
pod::Transform<>& transform = entity->getComponent<pod::Transform<>>();//entity->getComponent<uf::Camera>().getTransform();
entity->getComponent<uf::Camera>().getTransform().reference = &transform;
transform = uf::transform::initialize( transform );
transform.position = parent.position;
// transform.position.y += size.y / 2;
uf::transform::rotate( transform, transform.right, 1.5708 * 1 );
entity->getComponent<uf::Camera>().setFov(120);
entity->getComponent<uf::Camera>().update(true);
((ext::Light*)entity)->setColor( color );
}
/* Down */ if ( metadata["region"]["light"]["down"].asBool() ) {
uf::Entity* entity = new ext::Light;
if ( !((ext::Object*) entity)->load("./light/config.json") ) { uf::iostream << "Error loading `" << "./light/config.json" << "!" << "\n"; delete entity; return; }
this->addChild(*entity);
entity->initialize();
pod::Transform<>& parent = this->getComponent<pod::Transform<>>();
pod::Transform<>& transform = entity->getComponent<pod::Transform<>>();//entity->getComponent<uf::Camera>().getTransform();
entity->getComponent<uf::Camera>().getTransform().reference = &transform;
transform = uf::transform::initialize( transform );
transform.position = parent.position;
// transform.position.y += size.y / 2;
uf::transform::rotate( transform, transform.right, 1.5708 * 3 );
entity->getComponent<uf::Camera>().setFov(120);
entity->getComponent<uf::Camera>().update(true);
((ext::Light*)entity)->setColor( color );
}
}
/* Collider */ {
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
uf::CollisionBody& collider = this->getComponent<uf::CollisionBody>();
auto*** voxels = generator.getVoxels();
for ( uint x = 0; x < size.x; ++x ) {
for ( uint y = 0; y < size.y; ++y ) {
for ( uint z = 0; z < size.z; ++z ) {
pod::Vector3 offset = transform.position;
offset.x += x - (size.x / 2.0f);
offset.y += y - (size.y / 2.0f);
offset.z += z - (size.z / 2.0f);
ext::TerrainVoxel voxel = ext::TerrainVoxel::atlas(voxels[x][y][z]);
if ( !voxel.opaque() ) continue;
uf::Collider* box = new uf::AABBox( offset, {0.5, 0.5, 0.5} );
// uf::Collider* box = new uf::SphereCollider( 0.5f, offset );
collider.add(box);
}
}
}
}
// generator.rasterize(mesh, *this);
}
void ext::Region::render() {
uf::Entity::render();
if ( !this->m_parent ) return;
ext::World& parent = this->getRootParent<ext::World>();
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
uf::Shader& shader = this->getParent<ext::Terrain>().getComponent<uf::Shader>();
uf::Camera& camera = parent.getCamera(); //parent.getPlayer().getComponent<uf::Camera>();
uf::Mesh& mesh = this->getComponent<uf::Mesh>();
int slot = 0;
if ( this->getParent<ext::Terrain>().hasComponent<uf::Texture>() ) {
uf::Texture& texture = this->getParent<ext::Terrain>().getComponent<uf::Texture>();
texture.bind(slot);
}
struct {
int diffuse = 0; int specular = 1; int normal = 2;
} slots;
if ( this->getParent<ext::Terrain>().hasComponent<uf::Material>() ) {
uf::Material& material = this->getParent<ext::Terrain>().getComponent<uf::Material>();
material.bind(slots.diffuse, slots.specular, slots.normal);
}
shader.bind(); {
camera.update();
shader.push("model", uf::transform::model(transform));
shader.push("view", camera.getView());
shader.push("projection", camera.getProjection());
if ( this->getParent<ext::Terrain>().hasComponent<uf::Texture>() ) shader.push("texture", slot);
if ( this->getParent<ext::Terrain>().hasComponent<uf::Material>() ) {
if ( slots.diffuse >= 0 ) shader.push("diffuse", slots.diffuse);
if ( slots.specular >= 0 ) shader.push("specular", slots.specular);
if ( slots.normal >= 0 ) shader.push("normal", slots.normal);
}
}
mesh.render();
}