Commit for 2018.05.14.7z
This commit is contained in:
parent
3705c41a7b
commit
c9d201745e
4
Makefile
4
Makefile
@ -202,12 +202,12 @@ rm-exe64:
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$(EX_WIN64_DLL): WIN64_FLAGS += -DUF_EXPORTS
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$(EX_WIN64_DLL): $(OBJS_WIN64_DLL)
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$(WIN64_CC) -shared -o $(EX_WIN64_DLL) -Wl,--out-implib=$(IM_WIN64_DLL) $(OBJS_WIN64_DLL) $(WIN64_LIBS) $(WIN64_INCS) $(WIN64_LINKS)
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$(WIN64_CC) -shared -o $(EX_WIN64_DLL) -g -Wl,--out-implib=$(IM_WIN64_DLL) $(OBJS_WIN64_DLL) $(WIN64_LIBS) $(WIN64_INCS) $(WIN64_LINKS)
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cp $(ENGINE_LIB_DIR)/win64/$(BASE_WIN64_DLL).dll.a $(ENGINE_LIB_DIR)/win64/$(BASE_WIN64_DLL).a
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$(EXT_EX_WIN64_DLL): WIN64_FLAGS += -DEXT_EXPORTS
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$(EXT_EX_WIN64_DLL): $(OBJS_EXT_WIN64_DLL)
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$(WIN64_CC) -shared -o $(EXT_EX_WIN64_DLL) -Wl,--out-implib=$(EXT_IM_WIN64_DLL) $(OBJS_EXT_WIN64_DLL) $(EXT_WIN64_LIBS) $(EXT_WIN64_INCS) $(EXT_WIN64_LINKS)
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$(WIN64_CC) -shared -o $(EXT_EX_WIN64_DLL) -g -Wl,--out-implib=$(EXT_IM_WIN64_DLL) $(OBJS_EXT_WIN64_DLL) $(EXT_WIN64_LIBS) $(EXT_WIN64_INCS) $(EXT_WIN64_LINKS)
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cp $(ENGINE_LIB_DIR)/win64/$(BASE_EXT_WIN64_DLL).dll.a $(ENGINE_LIB_DIR)/win64/$(BASE_EXT_WIN64_DLL).a
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$(TARGET_WIN64): $(OBJS_WIN64)
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@ -198,6 +198,35 @@ uf::Collider::Manifold UF_API uf::AABBox::intersects( const uf::AABBox& b ) cons
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float b_back = b.m_origin.z - b.m_corner.z;
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float b_front = b.m_origin.z + b.m_corner.z;
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manifold.depth = 9E9;
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auto test = [&]( const pod::Vector3& axis, float minA, float maxA, float minB, float maxB )->bool{
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float axisLSqr = uf::vector::dot(axis, axis);
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if ( axisLSqr < 1E-8f ) return false;
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float d0 = maxB - minA;
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float d1 = maxA - minB;
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if ( d0 < 0 || d1 < 0 ) return false;
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float overlap = d0 < d1 ? d0 : -d1;
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pod::Vector3 sep = axis * ( overlap / axisLSqr );
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float sepLSqr = uf::vector::dot( sep, sep );
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if ( sepLSqr < manifold.depth ) {
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manifold.normal = sep;
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manifold.depth = sepLSqr;
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}
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return true;
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};
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if ( !test( {1, 0, 0}, a_left, a_right, b_left, b_right ) ) return manifold;
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if ( !test( {0, 1, 0}, a_bottom, a_top, b_bottom, b_top ) ) return manifold;
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if ( !test( {0, 0, 1}, a_back, a_front, b_back, b_front ) ) return manifold;
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manifold.normal = uf::vector::normalize( manifold.normal );
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manifold.depth = sqrt( manifold.depth ); // * 1.001;
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manifold.colliding = true;
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return manifold;
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/*
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if ( a_right < b_left ) return manifold;
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if ( a_left > b_right ) return manifold;
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@ -206,17 +235,18 @@ uf::Collider::Manifold UF_API uf::AABBox::intersects( const uf::AABBox& b ) cons
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if ( a_front < b_back ) return manifold;
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if ( a_back > b_front ) return manifold;
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pod::Vector3* a_points = a.expand();
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pod::Vector3* b_points = b.expand();
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float smallest = 9E9;
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for ( uint b = 0; b < 8; b++ ) {
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for ( uint a = 0; a < 8; a++ ) {
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float distance = uf::vector::distanceSquared(a_points[a], b_points[b]);
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if ( smallest > distance ) smallest = distance;
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float distance = uf::vector::distanceSquared(b_points[b], a_points[a]);
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smallest = fmin( smallest, distance );
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}
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}
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delete[] a_points;
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delete[] b_points;
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@ -225,6 +255,7 @@ uf::Collider::Manifold UF_API uf::AABBox::intersects( const uf::AABBox& b ) cons
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manifold.colliding = true;
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return manifold;
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*/
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}
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/*
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@ -36,6 +36,14 @@ void ext::Craeture::initialize() {
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const std::string& name = it->asString();
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if ( this->m_animation.transforms.find(name) == this->m_animation.transforms.end() ) this->m_animation.transforms[name];
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}
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/* Gravity */ {
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if ( serializer["collision"]["gravity"] != Json::nullValue ) {
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physics.linear.acceleration.x = serializer["collision"]["gravity"][0].asFloat();
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physics.linear.acceleration.y = serializer["collision"]["gravity"][1].asFloat();
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physics.linear.acceleration.z = serializer["collision"]["gravity"][2].asFloat();
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}
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}
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}
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/* Collider */ {
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uf::CollisionBody& collider = this->getComponent<uf::CollisionBody>();
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@ -51,12 +59,7 @@ void ext::Craeture::tick() {
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}
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this->animate();
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if ( uf::Window::isKeyPressed("P") ) {
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pod::Transform<> transform = uf::transform::flatten(this->getComponent<uf::Camera>().getTransform());
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std::cout << transform.position.x << ", " << transform.position.y << ", " << transform.position.z << std::endl;
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}
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/* Collision */ if ( this->m_parent ) {
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/* Collision */ if ( this->m_parent && serializer["collision"]["should"].asBool() ) {
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uf::Entity& parent = this->getParent();
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if ( this->hasComponent<uf::CollisionBody>() && parent.hasComponent<uf::CollisionBody>() ) {
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uf::CollisionBody& collider = this->getComponent<uf::CollisionBody>();
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@ -64,27 +67,35 @@ void ext::Craeture::tick() {
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pod::Transform<>& transform = this->getComponent<pod::Transform<>>(); {
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collider.clear();
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uf::Collider* box = new uf::AABBox( uf::vector::add({0, 1.5, 0}, transform.position), {0.5, 1.5, 0.5} );
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uf::Collider* box = new uf::AABBox( uf::vector::add({0, 1.5, 0}, transform.position), {0.7, 1.6, 0.7} );
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collider.add(box);
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}
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pod::Physics& physics = this->getComponent<pod::Physics>();
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auto result = pCollider.intersects(collider);
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uf::Collider::Manifold strongest;
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strongest.depth = 0.001;
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bool useStrongest = true;
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for ( auto manifold : result ) {
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if ( manifold.colliding && manifold.depth > 0 ) {
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if ( strongest.depth < manifold.depth ) strongest = manifold;
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pod::Vector3 mag = uf::vector::normalize(manifold.normal * manifold.depth) * pod::Vector3{0.02, 0.0005, 0.02};
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transform.position += mag;
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// transform = physics.previous;
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if ( !useStrongest ) {
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pod::Vector3 correction = uf::vector::normalize(manifold.normal) * -(manifold.depth * manifold.depth * 1.001);
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transform.position += correction;
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if ( manifold.normal.x == 1 || manifold.normal.x == -1 ) physics.linear.velocity.x = 0;
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if ( manifold.normal.y == 1 || manifold.normal.y == -1 ) physics.linear.velocity.y = 0;
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if ( manifold.normal.z == 1 || manifold.normal.z == -1 ) physics.linear.velocity.z = 0;
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}
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}
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}
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if ( strongest.colliding && strongest.depth > 0 ) {
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// std::cout << "Collision!\n\tNormal: " << strongest.normal.x << ", " << strongest.normal.y << ", " << strongest.normal.z << "\n\tDepth: " << strongest.depth << std::endl;
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physics.linear.velocity = {0,0,0};
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} else {
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physics.linear.acceleration = {0,-9.81,0};
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if ( useStrongest && strongest.colliding ) {
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pod::Vector3 correction = uf::vector::normalize(strongest.normal) * -(strongest.depth * strongest.depth * 1.001);
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transform.position += correction;
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// std::cout << "Collision! " << ( strongest.colliding ? "yes" : "no" ) << " " << strongest.normal.x << ", " << strongest.normal.y << ", " << strongest.normal.z << " / " << strongest.depth << std::endl;
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if ( strongest.normal.x == 1 || strongest.normal.x == -1 ) physics.linear.velocity.x = 0;
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if ( strongest.normal.y == 1 || strongest.normal.y == -1 ) physics.linear.velocity.y = 0;
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if ( strongest.normal.z == 1 || strongest.normal.z == -1 ) physics.linear.velocity.z = 0;
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}
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}
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}
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@ -177,20 +177,84 @@ void ext::Player::tick() {
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struct {
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float move = uf::physics::time::delta * 4;
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float rotate = uf::physics::time::delta * 4;
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float limitSquared = 4*4;
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} speed;
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uf::Camera& camera = this->getComponent<uf::Camera>();
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pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
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pod::Physics& physics = this->getComponent<pod::Physics>();
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uf::Serializer& serializer = this->getComponent<uf::Serializer>();
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camera.update(true);
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bool floored = physics.linear.velocity.y == 0;
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if ( ::lockMouse ) {
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/*
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if (uf::Window::isKeyPressed("W")) uf::transform::move( transform, transform.forward, speed.move ), updateCamera = walking = true;
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if (uf::Window::isKeyPressed("S")) uf::transform::move( transform, transform.forward, -speed.move ), updateCamera = walking = true;
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if (uf::Window::isKeyPressed("A")) uf::transform::move( transform, transform.right, -speed.move ), updateCamera = walking = true;
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if (uf::Window::isKeyPressed("D")) uf::transform::move( transform, transform.right, speed.move ), updateCamera = walking = true;
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if (uf::Window::isKeyPressed("Left")) uf::transform::rotate( transform, transform.up, -speed.rotate ), updateCamera = true;
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if (uf::Window::isKeyPressed("Right")) uf::transform::rotate( transform, transform.up, speed.rotate ), updateCamera = true;
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*/
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if ( true || floored ) {
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if (uf::Window::isKeyPressed("W")) {
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float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
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if ( mag < speed.limitSquared ) {
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physics.linear.velocity += transform.forward * speed.move;
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mag = uf::vector::magnitude(physics.linear.velocity);
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}
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pod::Vector3 correction = transform.forward * sqrt(mag);
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physics.linear.velocity.x = correction.x;
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physics.linear.velocity.z = correction.z;
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updateCamera = walking = true;
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}
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if (uf::Window::isKeyPressed("S")) {
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float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
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if ( mag < speed.limitSquared ) {
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physics.linear.velocity += transform.forward * -speed.move;
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mag = uf::vector::magnitude(physics.linear.velocity);
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}
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pod::Vector3 correction = transform.forward * -sqrt(mag);
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physics.linear.velocity.x = correction.x;
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physics.linear.velocity.z = correction.z;
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updateCamera = walking = true;
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}
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if (uf::Window::isKeyPressed("A")) {
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float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
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if ( mag < speed.limitSquared ) {
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physics.linear.velocity += transform.right * -speed.move;
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mag = uf::vector::magnitude(physics.linear.velocity);
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}
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pod::Vector3 correction = transform.right * -sqrt(mag);
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physics.linear.velocity.x = correction.x;
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physics.linear.velocity.z = correction.z;
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updateCamera = walking = true;
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}
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if (uf::Window::isKeyPressed("D")) {
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float mag = uf::vector::magnitude(physics.linear.velocity * pod::Vector3{1, 0, 1});
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if ( mag < speed.limitSquared ) {
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physics.linear.velocity += transform.right * speed.move;
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mag = uf::vector::magnitude(physics.linear.velocity);
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}
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pod::Vector3 correction = transform.right * sqrt(mag);
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physics.linear.velocity.x = correction.x;
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physics.linear.velocity.z = correction.z;
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updateCamera = walking = true;
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}
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if ( floored && uf::Window::isKeyPressed(" ") ) {
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if ( serializer["collision"]["jump"] != Json::nullValue ) {
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if ( serializer["collision"]["jump"][0].asFloat() != 0 ) physics.linear.velocity.x = serializer["collision"]["jump"][0].asFloat();
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if ( serializer["collision"]["jump"][1].asFloat() != 0 ) physics.linear.velocity.y = serializer["collision"]["jump"][1].asFloat();
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if ( serializer["collision"]["jump"][2].asFloat() != 0 ) physics.linear.velocity.z = serializer["collision"]["jump"][2].asFloat();
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}
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}
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}
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if (uf::Window::isKeyPressed("Left")) {
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uf::transform::rotate( transform, transform.up, -speed.rotate ), updateCamera = true;
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}
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if (uf::Window::isKeyPressed("Right")) {
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uf::transform::rotate( transform, transform.up, speed.rotate ), updateCamera = true;
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}
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if (uf::Window::isKeyPressed("LControl")) {
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if ( !::croutching ) deltaCrouch = true;
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@ -214,23 +278,33 @@ void ext::Player::tick() {
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serializer["animation"]["status"]["rest"] = true;
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}
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if ( walking ) {
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uf::SoundEmitter& emitter = this->getComponent<uf::SoundEmitter>();
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int cycle = rand() % serializer["audio"]["footsteps"].size();
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std::string filename = serializer["audio"]["footsteps"][cycle].asString();
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uf::Audio& footstep = emitter.add(filename);
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if ( floored ) {
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if ( walking ) {
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uf::SoundEmitter& emitter = this->getComponent<uf::SoundEmitter>();
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int cycle = rand() % serializer["audio"]["footsteps"].size();
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std::string filename = serializer["audio"]["footsteps"][cycle].asString();
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uf::Audio& footstep = emitter.add(filename);
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bool playing = false;
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for ( uint i = 0; i < serializer["audio"]["footsteps"].size(); ++i ) {
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uf::Audio& audio = emitter.add(serializer["audio"]["footsteps"][i].asString());
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if ( audio.playing() ) playing = true;
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}
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if ( !playing ) {
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footstep.play();
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footstep.setPosition( transform.position );
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bool playing = false;
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for ( uint i = 0; i < serializer["audio"]["footsteps"].size(); ++i ) {
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uf::Audio& audio = emitter.add(serializer["audio"]["footsteps"][i].asString());
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if ( audio.playing() ) playing = true;
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}
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if ( !playing ) {
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footstep.play();
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footstep.setPosition( transform.position );
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}
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} else {
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physics.linear.velocity.x = 0;
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physics.linear.velocity.y = 0;
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physics.linear.velocity.z = 0;
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}
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}
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// std::cout << physics.linear.velocity.x << ", " << physics.linear.velocity.y << ", " << physics.linear.velocity.z << std::endl;
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// std::cout << physics.linear.acceleration.x << ", " << physics.linear.acceleration.y << ", " << physics.linear.acceleration.z << std::endl;
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/* Lock Mouse */ {
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static uf::Timer<long long> timer(false);
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if ( !timer.running() ) timer.start();
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@ -27,12 +27,12 @@ void ext::TerrainGenerator::destroy(){ if ( !this->m_voxels ) return;
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this->m_voxels = NULL;
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}
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void ext::TerrainGenerator::generate(){ if ( this->m_voxels ) return;
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/*
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struct {
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ext::TerrainVoxel::uid_t floor = ext::TerrainVoxelFloor().uid();
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ext::TerrainVoxel::uid_t wall = ext::TerrainVoxelWall().uid();
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ext::TerrainVoxel::uid_t ceiling = ext::TerrainVoxelCeiling().uid();
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} atlas;
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this->m_voxels = new ext::TerrainVoxel::uid_t**[this->m_size.x];
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for ( uint x = 0; x < this->m_size.x; ++x ) { this->m_voxels[x] = new ext::TerrainVoxel::uid_t*[this->m_size.y];
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for ( uint y = 0; y < this->m_size.y; ++y ) { this->m_voxels[x][y] = new ext::TerrainVoxel::uid_t[this->m_size.z];
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@ -47,13 +47,145 @@ void ext::TerrainGenerator::generate(){ if ( this->m_voxels ) return;
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if ( z > 4 && z < this->m_size.z - 4 ) voxel = 0;
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}
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// if ( x > 2 && x < 6 && z > 2 && z < 6 ) voxel = atlas.wall;
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// if ( y > 3 ) voxel = 0;
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this->m_voxels[x][y][z] = voxel;
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}
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}
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}
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*/
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int lim_x = this->m_size.x;
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int lim_y = this->m_size.y;
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int lim_z = this->m_size.z;
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if ( lim_x < 0 || lim_y < 0 || lim_z < 0 ) return;
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int half_x = lim_x / 2;
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int half_y = lim_y / 2;
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int half_z = lim_z / 2;
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struct {
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ext::TerrainVoxel::uid_t floor = ext::TerrainVoxelFloor().uid();// = uf::World::atlas.getFromString("Regular Floor").getUid();
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ext::TerrainVoxel::uid_t wall = ext::TerrainVoxelWall().uid();// = uf::World::atlas.getFromString("Regular Wall").getUid();
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ext::TerrainVoxel::uid_t ceiling = ext::TerrainVoxelCeiling().uid();// = uf::World::atlas.getFromString("Regular Ceiling").getUid();
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ext::TerrainVoxel::uid_t stair = ext::TerrainVoxelStair().uid();// = uf::World::atlas.getFromString("Regular Stair").getUid();
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ext::TerrainVoxel::uid_t pillar = ext::TerrainVoxelPillar().uid();// = uf::World::atlas.getFromString("Regular Pillar").getUid();
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} atlas;
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this->m_voxels = new ext::TerrainVoxel::uid_t**[this->m_size.x];
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for ( uint x = 0; x < this->m_size.x; ++x ) { this->m_voxels[x] = new ext::TerrainVoxel::uid_t*[this->m_size.y];
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for ( uint y = 0; y < this->m_size.y; ++y ) { this->m_voxels[x][y] = new ext::TerrainVoxel::uid_t[this->m_size.z];
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}
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}
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int rand_roomType = rand() % 6;
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static bool first = false;
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if ( !first ) rand_roomType = 0, first = true;
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for ( int x = 0; x < lim_x; x++ ) {
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for ( int y = 0; y < lim_y; y++ ) {
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for ( int z = 0; z < lim_z; z++ ) {
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if ( this->m_voxels == NULL || this->m_voxels[x] == NULL || this->m_voxels[x][y] == NULL ) break;
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this->m_voxels[x][y][z] = 0;
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// Wall
|
||||
/*
|
||||
if ((( x == 0 || x == 1 ) && ( z == lim_z - 1 || z == lim_z - 2 )) ||
|
||||
(( z == 0 || z == 1 ) && ( x == lim_x - 1 || x == lim_x - 2 )))
|
||||
this->m_voxels[x][y][z] = wall;
|
||||
*/
|
||||
// Floor
|
||||
if ( y == 0 ) this->m_voxels[x][y][z] = atlas.floor;
|
||||
// Ceiling
|
||||
if ( y + 1 == lim_y ) this->m_voxels[x][y][z] = rand() % 10 < 8.0f ? 0 : atlas.ceiling;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch ( rand_roomType ) {
|
||||
// Wall-less room
|
||||
case 2: break;
|
||||
// Typical Room
|
||||
default:
|
||||
// North
|
||||
for ( int y = 0; y < lim_y; y++ ) {
|
||||
for ( int x = 0; x < lim_x; x++ ) {
|
||||
float randed_wall = rand() % 10;
|
||||
if ( !(y < 5 && x>half_x-3&&x<half_x+3) && randed_wall > 4.0f )
|
||||
this->m_voxels[x][y][lim_z-1] = atlas.wall;
|
||||
else
|
||||
this->m_voxels[x][y][lim_z-1] = 0;
|
||||
}
|
||||
}
|
||||
// South
|
||||
for ( int y = 0; y < lim_y; y++ ) {
|
||||
for ( int x = 0; x < lim_x; x++ ) {
|
||||
float randed_wall = rand() % 10;
|
||||
if ( !(y < 5 && x>half_x-3&&x<half_x+3) && randed_wall > 4.0f )
|
||||
this->m_voxels[x][y][0] = atlas.wall;
|
||||
else
|
||||
this->m_voxels[x][y][0] = 0;
|
||||
}
|
||||
}
|
||||
// East
|
||||
for ( int y = 0; y < lim_y; y++ ) {
|
||||
for ( int z = 0; z < lim_x; z++ ) {
|
||||
float randed_wall = rand() % 10;
|
||||
if ( !(y < 5 && z>half_z-3&&z<half_z+3) && randed_wall > 3.0f )
|
||||
this->m_voxels[lim_z-1][y][z] = atlas.wall;
|
||||
else
|
||||
this->m_voxels[lim_z-1][y][z] = 0;
|
||||
}
|
||||
}
|
||||
for ( int x = 0; x < lim_x; x++ ) {
|
||||
for ( int z = 0; z < lim_z; z++ ) {
|
||||
this->m_voxels[x][0][z] = atlas.floor;
|
||||
}
|
||||
}
|
||||
// Default Room
|
||||
// Hole room
|
||||
case 0:
|
||||
for ( int x = half_x - (half_x / 2); x < half_x + (half_x / 2) + 1; x++ )
|
||||
for ( int z = half_z - (half_z / 2); z < half_z + (half_z / 2) + 1; z++ )
|
||||
if ( rand() % 10 > 1.25f ) this->m_voxels[x][0][z] = 0;
|
||||
break;
|
||||
// Pillar
|
||||
case 3:
|
||||
for ( int x = half_x - 1; x <= half_x + 1; x++ )
|
||||
for ( int z = half_z - 1; z <= half_z + 1; z++ )
|
||||
for ( int y = 0; y < lim_y; y++ )
|
||||
if ( rand() % 10 > 1.25f ) this->m_voxels[x][y][z] = atlas.pillar;
|
||||
break;
|
||||
// Stair room
|
||||
case 4:
|
||||
int randed_direction = rand() % 2;
|
||||
int start_x = std::max(half_x - 3, 0);
|
||||
int stop_x = std::min(half_x + 5, lim_x);
|
||||
int start_z = -2;
|
||||
int stop_z = 2;
|
||||
int slope_x = lim_y / ( stop_x - start_x );
|
||||
int slope_z = lim_y / ( stop_z - start_z );
|
||||
|
||||
for ( int x = start_x; x <= stop_x; x++ )
|
||||
for ( int z = start_z; z <= stop_z; z++ )
|
||||
this->m_voxels[x][lim_y - 1][half_z - 1 + z] = 0;
|
||||
switch ( randed_direction ) {
|
||||
// Left to Right
|
||||
case 0:
|
||||
for ( int x = start_x; x <= stop_x; x++ ) {
|
||||
int y = (x - start_x) * slope_x + 1;
|
||||
for ( int z = start_z; z <= stop_z && y < lim_y; z++ )
|
||||
for ( int i = y; i >= y - slope_x && i >= 0; i-- )
|
||||
if ( rand() % stop_x > 3 ) this->m_voxels[x][i][half_z - 1 + z] = atlas.stair;
|
||||
}
|
||||
break;
|
||||
// Right to Left
|
||||
case 1:
|
||||
for ( int x = start_x; x <= stop_x; x++ ) {
|
||||
int y = (x - start_x) * slope_x + 3;
|
||||
for ( int z = start_z; z <= stop_z && y < lim_y; z++ )
|
||||
for ( int i = y; i >= y - slope_x && i >= 0; i-- )
|
||||
if ( rand() % stop_x > 3 ) this->m_voxels[x][lim_y - 1 - i][half_z - 1 + z] = atlas.stair;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
ext::TerrainVoxel::uid_t*** ext::TerrainGenerator::getVoxels() {
|
||||
return this->m_voxels;
|
||||
@ -87,10 +219,10 @@ void ext::TerrainGenerator::rasterize( uf::Mesh& mesh, const ext::Region& region
|
||||
for ( uint y = 0; y < this->m_size.y; ++y ) {
|
||||
for ( uint z = 0; z < this->m_size.z; ++z ) {
|
||||
offset.position.x = x - (this->m_size.x / 2.0f);
|
||||
offset.position.y = y; // - (this->m_size.y / 2.0f);
|
||||
offset.position.y = y - (this->m_size.y / 2.0f);
|
||||
offset.position.z = z - (this->m_size.z / 2.0f);
|
||||
|
||||
const ext::TerrainVoxel& voxel = ext::TerrainVoxel::atlas(this->m_voxels[x][y][z]);
|
||||
ext::TerrainVoxel voxel = ext::TerrainVoxel::atlas(this->m_voxels[x][y][z]);
|
||||
const ext::TerrainVoxel::Model& model = voxel.model();
|
||||
|
||||
if ( !voxel.opaque() ) continue;
|
||||
@ -105,7 +237,7 @@ void ext::TerrainGenerator::rasterize( uf::Mesh& mesh, const ext::Region& region
|
||||
bool top = true, bottom = true, left = true, right = true, front = true, back = true;
|
||||
} should;
|
||||
struct {
|
||||
ext::TerrainVoxel top, bottom, left, right, front, back;
|
||||
ext::TerrainVoxel top = ext::TerrainVoxel::atlas(0), bottom = ext::TerrainVoxel::atlas(0), left = ext::TerrainVoxel::atlas(0), right = ext::TerrainVoxel::atlas(0), front = ext::TerrainVoxel::atlas(0), back = ext::TerrainVoxel::atlas(0);
|
||||
} neighbor;
|
||||
|
||||
if ( x > 0 ) neighbor.left = ext::TerrainVoxel::atlas(this->m_voxels[x-1][y][z]); else if ( regions.left != NULL ) {
|
||||
|
@ -31,10 +31,21 @@ void ext::Region::load() {
|
||||
|
||||
float r = (rand() % 100) / 100.0;
|
||||
bool addLight = r < metadata["region"]["light"]["random"].asFloat();
|
||||
// if ( metadata["region"]["location"][0].asInt() == 0 && metadata["region"]["location"][1].asInt() == 0 && metadata["region"]["location"][2].asInt() == 0 ) addLight = true;
|
||||
// if ( metadata["region"]["location"][0].asInt() % 2 != 0 || metadata["region"]["location"][2].asInt() % 2 != 0 ) addLight = false;
|
||||
// static bool first = false; if ( !first ) first = addLight = true; else addLight = false;
|
||||
// addLight = false;
|
||||
// Guarantee at least one light source (per XZ plane)
|
||||
if ( !addLight ) { addLight = true;
|
||||
ext::Terrain& parent = this->getParent<ext::Terrain>();
|
||||
for ( const uf::Entity* pRegion : parent.getChildren() ) if ( pRegion->getName() == "Region" ) {
|
||||
const pod::Transform<>& tRegion = pRegion->getComponent<pod::Transform<>>();
|
||||
const pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
|
||||
if ( tRegion.position.y != transform.position.y ) continue;
|
||||
for ( const uf::Entity* pLight : pRegion->getChildren() ) if ( pLight->getName() == "Light" ) {
|
||||
addLight = false;
|
||||
break;
|
||||
}
|
||||
if ( !addLight ) break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( addLight ) {
|
||||
// std::cout << metadata["region"]["location"][0] << ", " << metadata["region"]["location"][1] << ", " << metadata["region"]["location"][2] << std::endl;
|
||||
pod::Vector3 color = { 1.0, 1.0, 1.0 }; {
|
||||
@ -57,7 +68,7 @@ void ext::Region::load() {
|
||||
|
||||
transform = uf::transform::initialize( transform );
|
||||
transform.position = parent.position;
|
||||
transform.position.y += size.y / 2;
|
||||
// transform.position.y += size.y / 2;
|
||||
uf::transform::rotate( transform, transform.up, (360.0 / radius) * (3.1415926/180.0) * i );
|
||||
entity->getComponent<uf::Camera>().update(true);
|
||||
((ext::Light*)entity)->setColor( color );
|
||||
@ -74,7 +85,7 @@ void ext::Region::load() {
|
||||
|
||||
transform = uf::transform::initialize( transform );
|
||||
transform.position = parent.position;
|
||||
transform.position.y += size.y / 2;
|
||||
// transform.position.y += size.y / 2;
|
||||
uf::transform::rotate( transform, transform.right, 1.5708 * 1 );
|
||||
entity->getComponent<uf::Camera>().setFov(120);
|
||||
entity->getComponent<uf::Camera>().update(true);
|
||||
@ -92,7 +103,7 @@ void ext::Region::load() {
|
||||
|
||||
transform = uf::transform::initialize( transform );
|
||||
transform.position = parent.position;
|
||||
transform.position.y += size.y / 2;
|
||||
// transform.position.y += size.y / 2;
|
||||
uf::transform::rotate( transform, transform.right, 1.5708 * 3 );
|
||||
entity->getComponent<uf::Camera>().setFov(120);
|
||||
entity->getComponent<uf::Camera>().update(true);
|
||||
@ -100,29 +111,24 @@ void ext::Region::load() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Collider */ {
|
||||
pod::Transform<>& transform = this->getComponent<pod::Transform<>>();
|
||||
uf::CollisionBody& collider = this->getComponent<uf::CollisionBody>();
|
||||
/*
|
||||
uf::Collider* box = new uf::AABBox( uf::vector::add({0, 1, 0}, transform.position), {0.5, 0.5, 0.5} );
|
||||
// uf::Collider* box = new uf::SphereCollider( 1, uf::vector::add({0, 1, 0}, transform.position) );
|
||||
collider.add(box);
|
||||
*/
|
||||
|
||||
auto*** voxels = generator.getVoxels();
|
||||
for ( uint x = 0; x < size.x; ++x ) {
|
||||
for ( uint y = 0; y < size.y; ++y ) {
|
||||
for ( uint z = 0; z < size.z; ++z ) {
|
||||
pod::Vector3 offset = transform.position;
|
||||
offset.x += x - (size.x / 2.0f);
|
||||
offset.y += y; // - (size.y / 2.0f);
|
||||
offset.y += y - (size.y / 2.0f);
|
||||
offset.z += z - (size.z / 2.0f);
|
||||
|
||||
const ext::TerrainVoxel& voxel = ext::TerrainVoxel::atlas(voxels[x][y][z]);
|
||||
|
||||
ext::TerrainVoxel voxel = ext::TerrainVoxel::atlas(voxels[x][y][z]);
|
||||
if ( !voxel.opaque() ) continue;
|
||||
|
||||
uf::Collider* box = new uf::AABBox( offset, {0.5, 0.5, 0.5} );
|
||||
// uf::Collider* box = new uf::SphereCollider( 0.5f, offset );
|
||||
collider.add(box);
|
||||
}
|
||||
}
|
||||
|
@ -32,9 +32,11 @@ void ext::Terrain::tick() {
|
||||
|
||||
if ( !this->inBounds(location) ) {
|
||||
this->degenerate(location);
|
||||
this->generate();
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
for ( uf::Entity* kv : this->m_children ) {
|
||||
// Defer generation to make sure all neighbors have their voxels generated
|
||||
std::vector<ext::Region*> queue;
|
||||
for ( uf::Entity* kv : this->m_children ) { if ( !kv ) continue;
|
||||
@ -52,7 +54,6 @@ void ext::Terrain::tick() {
|
||||
generator.rasterize(mesh, *kv);
|
||||
}
|
||||
}
|
||||
|
||||
this->relocatePlayer();
|
||||
}
|
||||
void ext::Terrain::render() {
|
||||
@ -243,6 +244,10 @@ void ext::Terrain::degenerate( const pod::Vector3i& position ) {
|
||||
(int) (transform.position.z / size.z),
|
||||
};
|
||||
if ( uf::vector::equals( location, position ) ) {
|
||||
for ( uf::Entity* e : kv->getChildren() ) if ( e->getName() == "Player" ) {
|
||||
return;
|
||||
}
|
||||
/*
|
||||
for ( uf::Entity* e : kv->getChildren() ) if ( e->getName() == "Player" ) {
|
||||
this->getRootParent<ext::World>().moveChild(*e);
|
||||
std::cout << "Emergency Provisions" << std::endl;
|
||||
@ -255,10 +260,10 @@ void ext::Terrain::degenerate( const pod::Vector3i& position ) {
|
||||
}; recurse(&this->getRootParent<ext::World>(), 0);
|
||||
std::cout << "Emergency Provisions" << std::endl;
|
||||
}
|
||||
*/
|
||||
delete kv; *it = NULL;
|
||||
this->m_children.erase(it);
|
||||
// uf::iostream << "Degenerating Region @ ( " << position.x << ", " << position.y << ", " << position.z << ")" << "\n";
|
||||
this->generate();
|
||||
// this->generate();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -20,370 +20,450 @@ bool ext::TerrainVoxel::opaque() const { return this->m_opaque; }
|
||||
pod::Vector2ui ext::TerrainVoxel::uv() const { return this->m_uv; }
|
||||
ext::TerrainVoxel::uid_t ext::TerrainVoxel::uid() const { return this->m_uid; }
|
||||
ext::TerrainVoxel::Model ext::TerrainVoxel::model() const {
|
||||
/*
|
||||
model.position.left = {
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.right = {
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.bottom = {
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.top = {
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.back = {
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.front = {
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.uv.left = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.right = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.bottom = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.top = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.back = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.front = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
*/
|
||||
ext::TerrainVoxel::Model model;
|
||||
model.position.left = {
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
};
|
||||
model.position.right = {
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
model.position.top = {
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
model.position.bottom = {
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
};
|
||||
model.position.back = {
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
model.position.front = {
|
||||
0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
};
|
||||
model.uv.left = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
if ( true ) {
|
||||
model.position.left = {
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
};
|
||||
model.position.right = {
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
model.position.top = {
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
model.position.bottom = {
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
};
|
||||
model.position.back = {
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
};
|
||||
model.position.front = {
|
||||
0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
};
|
||||
model.uv.left = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.right = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.right = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.bottom = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.bottom = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.top = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.top = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.back = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.back = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.front = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
model.uv.front = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
|
||||
model.normal.left = {
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.normal.right = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.normal.top = {
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
model.normal.bottom = {
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
};
|
||||
model.normal.back = {
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
};
|
||||
model.normal.front = {
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
model.normal.left = {
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.normal.right = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.normal.top = {
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
model.normal.bottom = {
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
};
|
||||
model.normal.back = {
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
};
|
||||
model.normal.front = {
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
} else {
|
||||
model.position.left = {
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.right = {
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.bottom = {
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.top = {
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.back = {
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.position.front = {
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, 0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
|
||||
0.5f, -0.5f, 0.5f,
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.uv.left = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.right = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.bottom = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.top = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.back = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.uv.front = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
|
||||
1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
0.5f, 0.5f,
|
||||
};
|
||||
model.normal.left = {
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
|
||||
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.normal.right = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
};
|
||||
model.normal.top = {
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
};
|
||||
model.normal.bottom = {
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
0.0f,-1.0f, 0.0f,
|
||||
};
|
||||
model.normal.back = {
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
0.0f, 0.0f,-1.0f,
|
||||
};
|
||||
model.normal.front = {
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
}
|
||||
return model;
|
||||
}
|
||||
|
||||
@ -392,6 +472,8 @@ ext::TerrainVoxel::Model ext::TerrainVoxel::model() const {
|
||||
ext::TerrainVoxelFloor::TerrainVoxelFloor() : ext::TerrainVoxel( 1, true, {0, 1} ) {}
|
||||
ext::TerrainVoxelWall::TerrainVoxelWall() : ext::TerrainVoxel( 2, true, {1, 1} ) {}
|
||||
ext::TerrainVoxelCeiling::TerrainVoxelCeiling() : ext::TerrainVoxel( 3, true, {2, 1} ) {}
|
||||
ext::TerrainVoxelPillar::TerrainVoxelPillar() : ext::TerrainVoxel( 4, true, {3, 0} ) {}
|
||||
ext::TerrainVoxelStair::TerrainVoxelStair() : ext::TerrainVoxel( 5, true, {2, 0} ) {}
|
||||
|
||||
//
|
||||
const std::vector<ext::TerrainVoxel>& ext::TerrainVoxel::atlas() {
|
||||
@ -401,10 +483,12 @@ const std::vector<ext::TerrainVoxel>& ext::TerrainVoxel::atlas() {
|
||||
atlas.push_back( ext::TerrainVoxelFloor() );
|
||||
atlas.push_back( ext::TerrainVoxelWall() );
|
||||
atlas.push_back( ext::TerrainVoxelCeiling() );
|
||||
atlas.push_back( ext::TerrainVoxelPillar() );
|
||||
atlas.push_back( ext::TerrainVoxelStair() );
|
||||
}
|
||||
return atlas;
|
||||
}
|
||||
const ext::TerrainVoxel& ext::TerrainVoxel::atlas( ext::TerrainVoxel::uid_t uid ) {
|
||||
ext::TerrainVoxel ext::TerrainVoxel::atlas( ext::TerrainVoxel::uid_t uid ) {
|
||||
std::vector<ext::TerrainVoxel> atlas = ext::TerrainVoxel::atlas();
|
||||
static ext::TerrainVoxel base;
|
||||
for ( std::vector<ext::TerrainVoxel>::iterator it = atlas.begin(); it != atlas.end(); ++it ) {
|
||||
|
@ -20,9 +20,9 @@ namespace ext {
|
||||
public:
|
||||
typedef uint uid_t;
|
||||
protected:
|
||||
ext::TerrainVoxel::uid_t m_uid;
|
||||
bool m_opaque;
|
||||
pod::Vector2ui m_uv;
|
||||
ext::TerrainVoxel::uid_t m_uid = 0;
|
||||
bool m_opaque = false;
|
||||
pod::Vector2ui m_uv = {0, 0};
|
||||
public:
|
||||
struct Model {
|
||||
struct { std::vector<float> left, right, top, bottom, front, back; } position;
|
||||
@ -37,7 +37,7 @@ namespace ext {
|
||||
|
||||
static pod::Vector2ui size();
|
||||
static const std::vector<ext::TerrainVoxel>& atlas();
|
||||
static const ext::TerrainVoxel& atlas( ext::TerrainVoxel::uid_t );
|
||||
static ext::TerrainVoxel atlas( ext::TerrainVoxel::uid_t );
|
||||
|
||||
virtual bool opaque() const;
|
||||
virtual pod::Vector2ui uv() const;
|
||||
@ -57,4 +57,12 @@ namespace ext {
|
||||
public:
|
||||
TerrainVoxelCeiling();
|
||||
};
|
||||
class EXT_API TerrainVoxelPillar : public ext::TerrainVoxel {
|
||||
public:
|
||||
TerrainVoxelPillar();
|
||||
};
|
||||
class EXT_API TerrainVoxelStair : public ext::TerrainVoxel {
|
||||
public:
|
||||
TerrainVoxelStair();
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user