engine/ext/world/terrain/terrain.cpp
2018-05-14 00:00:00 -05:00

270 lines
9.9 KiB
C++

#include "terrain.h"
#include "../../ext.h"
#include "generator.h"
#include "region.h"
void ext::Terrain::initialize() {
this->m_name = "Terrain";
this->generate();
}
void ext::Terrain::tick() {
uf::Entity::tick();
ext::World& parent = this->getRootParent<ext::World>();
const pod::Transform<>& player = parent.getPlayer().getComponent<pod::Transform<>>();
const uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3ui size = {
metadata["region"]["size"][0].asUInt(),
metadata["region"]["size"][1].asUInt(),
metadata["region"]["size"][2].asUInt(),
};
if ( this->m_children.empty() ) return;
for ( uf::Entity* kv : this->m_children ) {
const pod::Transform<>& transform = kv->getComponent<pod::Transform<>>();
pod::Vector3i location = {
(int) (transform.position.x / size.x),
(int) (transform.position.y / size.y),
(int) (transform.position.z / size.z),
};
if ( !this->inBounds(location) ) {
this->degenerate(location);
this->generate();
continue;
}
}
for ( uf::Entity* kv : this->m_children ) {
// Defer generation to make sure all neighbors have their voxels generated
std::vector<ext::Region*> queue;
for ( uf::Entity* kv : this->m_children ) { if ( !kv ) continue;
ext::Region& region = *((ext::Region*) kv);
if ( !region.hasComponent<ext::TerrainGenerator>() ) {
region.initialize();
queue.push_back(&region);
}
}
// Defer rasterization to make sure all neighbors have their voxels generated
for ( ext::Region* kv : queue ) { if ( !kv ) continue;
uf::Mesh& mesh = kv->getComponent<uf::Mesh>();
ext::TerrainGenerator& generator = kv->getComponent<ext::TerrainGenerator>();
generator.rasterize(mesh, *kv);
}
}
this->relocatePlayer();
}
void ext::Terrain::render() {
if ( !this->m_parent ) return; if ( this->m_children.empty() ) return;
uf::Entity::render();
}
void ext::Terrain::relocatePlayer() {
ext::World& parent = this->getRootParent<ext::World>();
ext::Player& player = parent.getPlayer();
const pod::Transform<>& transform = player.getComponent<pod::Transform<>>();
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3ui size = {
metadata["region"]["size"][0].asUInt(),
metadata["region"]["size"][1].asUInt(),
metadata["region"]["size"][2].asUInt(),
};
pod::Vector3 pointf = uf::vector::divide(transform.position, {size.x, size.y, size.z});
pod::Vector3i point = {
(int) (pointf.x + (pointf.x > 0 ? 0.5 : -0.5)),
(int) (pointf.y + (pointf.y > 0 ? 0.5 : -0.5)),
(int) (pointf.z + (pointf.z > 0 ? 0.5 : -0.5)),
};
if ( !this->exists(point) ) return; // oops
ext::Region& region = *this->at(point);
bool should = false;
if ( player.getParent().getName() != "Region" ) should = true;
else {
ext::Region& current = player.getParent<ext::Region>();
const pod::Transform<>& t = current.getComponent<pod::Transform<>>();
pod::Vector3i location = {
(int) (t.position.x / size.x),
(int) (t.position.y / size.y),
(int) (t.position.z / size.z),
};
if ( !uf::vector::equals( point, location ) ) should = true;
}
if ( should ) {
region.moveChild(player);
std::cout << "Relocating to (" << point.x << ", " << point.y << ", " << point.z << ")" << std::endl;
}
}
bool ext::Terrain::exists( const pod::Vector3i& position ) const {
const uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3i size = {
metadata["region"]["size"][0].asInt(),
metadata["region"]["size"][1].asInt(),
metadata["region"]["size"][2].asInt(),
};
if ( this->m_children.empty() ) return false;
for ( auto it = this->m_children.begin(); it != this->m_children.end(); ++it ) { uf::Entity* kv = *it;
const pod::Transform<>& transform = kv->getComponent<pod::Transform<>>();
pod::Vector3i location = {
(int) (transform.position.x / size.x),
(int) (transform.position.y / size.y),
(int) (transform.position.z / size.z),
};
if ( uf::vector::equals( location, position ) ) return true;
}
return false;
}
bool ext::Terrain::inBounds( const pod::Vector3i& position ) const {
const ext::World& parent = this->getRootParent<ext::World>();
const pod::Transform<>& player = parent.getPlayer().getComponent<pod::Transform<>>();
const uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3ui size = {
metadata["region"]["size"][0].asUInt(),
metadata["region"]["size"][1].asUInt(),
metadata["region"]["size"][2].asUInt(),
};
pod::Vector3ui threshold = {
metadata["terrain"]["radius"][0].asUInt(),
metadata["terrain"]["radius"][1].asUInt(),
metadata["terrain"]["radius"][2].asUInt(),
};
pod::Vector3i point = {
(int) (player.position.x / size.x),
(int) (player.position.y / size.y),
(int) (player.position.z / size.z),
};
pod::Vector3i difference = uf::vector::subtract( point, position );
return !(abs(difference.x) >= threshold.x || abs(difference.y) >= threshold.y || abs(difference.z) >= threshold.z);
}
void ext::Terrain::generate() {
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3i radius = {
metadata["terrain"]["radius"][0].asInt(),
metadata["terrain"]["radius"][1].asInt(),
metadata["terrain"]["radius"][2].asInt(),
};
pod::Vector3i size = {
metadata["region"]["size"][0].asInt(),
metadata["region"]["size"][1].asInt(),
metadata["region"]["size"][2].asInt(),
};
ext::World& parent = this->getRootParent<ext::World>();
const pod::Transform<>& player = parent.getPlayer().getComponent<pod::Transform<>>();
pod::Vector3i location = {
(int) player.position.x / size.x,
(int) player.position.y / size.y,
(int) player.position.z / size.z,
};
// uf::iostream << "Generating Regions @ ( " << location.x << ", " << location.y << ", " << location.z << ")" << "\n";
for ( int x = 0; x < radius.x; ++x ) {
for ( int y = 0; y < radius.y; ++y ) {
for ( int z = 0; z < radius.z; ++z ) {
this->generate( {location.x + x, location.y + y, location.z + z} );
this->generate( {location.x - x, location.y - y, location.z - z} );
this->generate( {location.x + x, location.y + y, location.z - z} );
this->generate( {location.x - x, location.y + y, location.z + z} );
this->generate( {location.x - x, location.y + y, location.z - z} );
this->generate( {location.x + x, location.y - y, location.z + z} );
this->generate( {location.x + x, location.y - y, location.z - z} );
this->generate( {location.x - x, location.y - y, location.z + z} );
}
}
}
}
ext::Region* ext::Terrain::at( const pod::Vector3i& position ) const {
const uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3i size = {
metadata["region"]["size"][0].asInt(),
metadata["region"]["size"][1].asInt(),
metadata["region"]["size"][2].asInt(),
};
if ( this->m_children.empty() ) return NULL;
for ( auto it = this->m_children.begin(); it != this->m_children.end(); ++it ) { uf::Entity* kv = *it;
const pod::Transform<>& transform = kv->getComponent<pod::Transform<>>();
pod::Vector3i location = {
(int) (transform.position.x / size.x),
(int) (transform.position.y / size.y),
(int) (transform.position.z / size.z),
};
if ( uf::vector::equals( location, position ) ) return (ext::Region*) kv;
}
return NULL;
}
void ext::Terrain::generate( const pod::Vector3i& position ) {
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3i size = {
metadata["region"]["size"][0].asInt(),
metadata["region"]["size"][1].asInt(),
metadata["region"]["size"][2].asInt(),
};
if ( this->exists(position) ) return;
if ( !this->inBounds(position) ) return;
// uf::iostream << "Generating Region @ ( " << position.x << ", " << position.y << ", " << position.z << ")" << "\n";
uf::Entity* base = new ext::Region; this->addChild(*base); {
ext::Region& region = *((ext::Region*)base);
uf::Serializer& m = region.getComponent<uf::Serializer>() = metadata;
pod::Transform<>& transform = region.getComponent<pod::Transform<>>();
transform.position.x = position.x * size.x;
transform.position.y = position.y * size.y;
transform.position.z = position.z * size.z;
m["region"]["location"][0] = position.x;
m["region"]["location"][1] = position.y;
m["region"]["location"][2] = position.z;
// region.initialize();
}
}
void ext::Terrain::degenerate( const pod::Vector3i& position ) {
uf::Serializer& metadata = this->getComponent<uf::Serializer>();
pod::Vector3i size = {
metadata["region"]["size"][0].asInt(),
metadata["region"]["size"][1].asInt(),
metadata["region"]["size"][2].asInt(),
};
if ( this->m_children.empty() ) return;
for ( auto it = this->m_children.begin(); it != this->m_children.end(); ++it ) { uf::Entity* kv = *it;
const pod::Transform<>& transform = kv->getComponent<pod::Transform<>>();
pod::Vector3i location = {
(int) (transform.position.x / size.x),
(int) (transform.position.y / size.y),
(int) (transform.position.z / size.z),
};
if ( uf::vector::equals( location, position ) ) {
for ( uf::Entity* e : kv->getChildren() ) if ( e->getName() == "Player" ) {
return;
}
/*
for ( uf::Entity* e : kv->getChildren() ) if ( e->getName() == "Player" ) {
this->getRootParent<ext::World>().moveChild(*e);
std::cout << "Emergency Provisions" << std::endl;
std::function<void(const uf::Entity*, int)> recurse = [&]( const uf::Entity* parent, int indent ) {
for ( const uf::Entity* entity : parent->getChildren() ) {
for ( int i = 0; i < indent; ++i ) std::cout<<"\t";
std::cout<<entity->getName()<<std::endl;
recurse(entity, indent + 1);
}
}; recurse(&this->getRootParent<ext::World>(), 0);
std::cout << "Emergency Provisions" << std::endl;
}
*/
delete kv; *it = NULL;
this->m_children.erase(it);
// this->generate();
break;
}
}
}