engine/ext/world/terrain/voxel.h
2018-05-14 00:00:00 -05:00

68 lines
1.9 KiB
C++

#pragma once
#include <uf/config.h>
#include <uf/ext/ext.h>
#include <uf/engine/entity/entity.h>
#include <uf/gl/shader/shader.h>
#include <uf/gl/mesh/mesh.h>
#include <uf/gl/texture/texture.h>
#include <uf/gl/camera/camera.h>
#include <uf/utils/math/transform.h>
#include <uf/utils/math/physics.h>
#include "../object/object.h"
namespace ext {
class EXT_API TerrainVoxel {
public:
typedef uint uid_t;
protected:
ext::TerrainVoxel::uid_t m_uid = 0;
bool m_opaque = false;
pod::Vector2ui m_uv = {0, 0};
public:
struct Model {
struct { std::vector<float> left, right, top, bottom, front, back; } position;
struct { std::vector<float> left, right, top, bottom, front, back; } uv;
struct { std::vector<float> left, right, top, bottom, front, back; } normal;
struct { std::vector<float> left, right, top, bottom, front, back; } color;
};
TerrainVoxel( ext::TerrainVoxel::uid_t = 0, bool = false, pod::Vector2ui = {0, 0} );
TerrainVoxel( const ext::TerrainVoxel& );
virtual ~TerrainVoxel();
static pod::Vector2ui size();
static const std::vector<ext::TerrainVoxel>& atlas();
static ext::TerrainVoxel atlas( ext::TerrainVoxel::uid_t );
virtual bool opaque() const;
virtual pod::Vector2ui uv() const;
virtual ext::TerrainVoxel::uid_t uid() const;
virtual ext::TerrainVoxel::Model model() const;
};
class EXT_API TerrainVoxelFloor : public ext::TerrainVoxel {
public:
TerrainVoxelFloor();
};
class EXT_API TerrainVoxelWall : public ext::TerrainVoxel {
public:
TerrainVoxelWall();
};
class EXT_API TerrainVoxelCeiling : public ext::TerrainVoxel {
public:
TerrainVoxelCeiling();
};
class EXT_API TerrainVoxelPillar : public ext::TerrainVoxel {
public:
TerrainVoxelPillar();
};
class EXT_API TerrainVoxelStair : public ext::TerrainVoxel {
public:
TerrainVoxelStair();
};
}