engine/makefiles
2025-08-16 00:25:06 -05:00
..
default Commit for 2022.08.14 23-37-12.7z 2022-08-14 23:37:00 -05:00
dreamcast.gcc.make some gui hook cleanup, added keyboard/controller input for selecting gui options, fixed a crash when loading larger scenes because of low buffer size (or at least I believe it was that) 2025-08-16 00:25:06 -05:00
win64.clang.make some more cleanup, use march=native + lto for dev (non-release), only do mesh quantization when available (when using my GLdc fork), removed unused headers 2025-08-10 20:29:40 -05:00
win64.gcc7.make Commit for 2021.07.06 18-20-12.7z 2021-07-06 18:20:00 -05:00
win64.gcc.make some more cleanup, use march=native + lto for dev (non-release), only do mesh quantization when available (when using my GLdc fork), removed unused headers 2025-08-10 20:29:40 -05:00
win64.tdm-gcc.make Commit for 2022.05.05 01-14-35.7z 2022-05-05 01:14:00 -05:00