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d5e58ccb9b
engine
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bin
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ecker
d5e58ccb9b
somehow broke and fixed mesh quantization breaking again after streaming mesh data (need to dequantize first because naively just resetting the descriptors is wrong) (although I might need to update RP3D because collision breaks only when streaming mesh data and DC uses an older version)
2025-08-15 00:07:13 -05:00
..
data
somehow broke and fixed mesh quantization breaking again after streaming mesh data (need to dequantize first because naively just resetting the descriptors is wrong) (although I might need to update RP3D because collision breaks only when streaming mesh data and DC uses an older version)
2025-08-15 00:07:13 -05:00
dreamcast
shuffled code around for when I figure out how I want to stream a partitioned mesh (even though this defeats the purpose of re-implementing the chunk/region system because I do not want to go about splitting each region into its own model-entity-graph-whatever)
2025-08-11 21:14:30 -05:00
exe
/default
fixed oversight in uf::Mesh::convert, fixed texture streaming not working in OpenGL (the graphic.material.textures weren't updated) fixed missing texture being used in VXGI for vulkan (think it was from reinitializing the texture object itself if it was aliased rather than just resetting the handles)
2025-08-14 23:32:08 -05:00
scripts
Hand-written commit
2024-12-02 18:48:18 -06:00
program.bat
Hand-written commit
2024-12-02 18:48:18 -06:00