engine/bin/data
2025-08-15 00:07:13 -05:00
..
entities somehow broke and fixed mesh quantization breaking again after streaming mesh data (need to dequantize first because naively just resetting the descriptors is wrong) (although I might need to update RP3D because collision breaks only when streaming mesh data and DC uses an older version) 2025-08-15 00:07:13 -05:00
scenes more agony (oversight fixes and dreamcast build works again (although it doesn't resolve my outstanding issues of too large of a scene mesh......)) 2025-08-13 22:12:38 -05:00
scripts
shaders agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
config.json agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
openvr_bindings_default.json
openvr_bindings_knuckles.json
openvr_manifest.json