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d5f374350e
engine
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bin
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shaders
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ecker
7034da71de
managed to fix the disgusting icky input lag at specific frametimes (because the swapchain was rendering to the wrong frame for presentation), attempting to fix a regression with shadowmaps being icky
2026-06-12 22:28:35 -05:00
..
frag.glsl
did not plan on actually implementing tr_polys with forward+ (it didn't even solve the issue of incadescent light panels not working right because they're baked into worldspawn)
2026-06-11 00:08:31 -05:00
instanced.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
skinned.instanced.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
skinned.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
vert.h
managed to fix the disgusting icky input lag at specific frametimes (because the swapchain was rendering to the wrong frame for presentation), attempting to fix a regression with shadowmaps being icky
2026-06-12 22:28:35 -05:00