engine/bin/data/shaders
2026-05-13 22:34:30 -05:00
..
base/line
common fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue 2026-05-13 22:34:30 -05:00
display VK_KHR_multiview support (but it broke VXGI) 2026-05-11 20:56:16 -05:00
ext neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
graph vxgi fixed (because of a typo) 2026-05-12 09:59:49 -05:00
gui cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
raytrace neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00