GLdc/tests/test_allocator.h

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2023-08-31 07:44:09 +00:00
#include "tools/test.h"
#include <stdint.h>
#include <assert.h>
#include <GL/gl.h>
#include <GL/glkos.h>
#include "GL/alloc/alloc.h"
static inline int round_up(int n, int multiple)
{
assert(multiple);
return ((n + multiple - 1) / multiple) * multiple;
}
class AllocatorTests : public test::TestCase {
public:
uint8_t pool[16 * 2048];
void set_up() {
}
void tear_down() {
alloc_shutdown(pool);
}
void test_alloc_init() {
alloc_init(pool, sizeof(pool));
void* expected_base_address = (void*) round_up((uintptr_t) pool, 2048);
assert_equal(alloc_next_available(pool, 16), expected_base_address);
assert_equal(alloc_base_address(pool), expected_base_address);
int expected_blocks = (
uintptr_t(pool + sizeof(pool)) -
uintptr_t(expected_base_address)
) / 2048;
assert_equal(alloc_block_count(pool), expected_blocks);
}
void test_alloc_malloc() {
alloc_init(pool, sizeof(pool));
void* base_address = alloc_base_address(pool);
void* a1 = alloc_malloc(pool, 1024);
/* First alloc should always be the base address */
assert_equal(a1, base_address);
/* An allocation of <= 2048 (well 1024) will not necessarily be at
* a 2k boundary */
void* expected_next_available = base_address + uintptr_t(1024);
assert_equal(alloc_next_available(pool, 1024), expected_next_available);
/* Requesting 2k though will force to a 2k boundary */
expected_next_available = base_address + uintptr_t(2048);
assert_equal(alloc_next_available(pool, 2048), expected_next_available);
/* Now alloc 2048 bytes, this should be on the 2k boundary */
void* a2 = alloc_malloc(pool, 2048);
assert_equal(a2, expected_next_available);
/* If we try to allocate 1k, this should go in the second half of the
* first block */
expected_next_available = base_address + uintptr_t(1024);
void* a3 = alloc_malloc(pool, 1024);
assert_equal(a3, expected_next_available);
alloc_free(pool, a1);
/* Next allocation would go in the just freed block */
expected_next_available = base_address;
assert_equal(alloc_next_available(pool, 64), expected_next_available);
/* Now allocate 14 more 2048 size blocks, the following one should
* return NULL */
for(int i = 0; i < 14; ++i) {
alloc_malloc(pool, 2048);
}
assert_is_null(alloc_malloc(pool, 2048));
/* But we should still have room in the second block for this */
assert_is_not_null(alloc_malloc(pool, 64));
}
};