GLdc/GL/flush.c

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#include <kos.h>
#include "../containers/aligned_vector.h"
#include "private.h"
#include "profiler.h"
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#define TA_SQ_ADDR (unsigned int *)(void *) \
(0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))
static PolyList OP_LIST;
static PolyList PT_LIST;
static PolyList TR_LIST;
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static void pvr_list_submit(void *src, int n) {
GLuint *d = TA_SQ_ADDR;
GLuint *s = src;
/* fill/write queues as many times necessary */
while(n--) {
__asm__("pref @%0" : : "r"(s + 8)); /* prefetch 32 bytes for next loop */
d[0] = *(s++);
d[1] = *(s++);
d[2] = *(s++);
d[3] = *(s++);
d[4] = *(s++);
d[5] = *(s++);
d[6] = *(s++);
d[7] = *(s++);
__asm__("pref @%0" : : "r"(d));
d += 8;
s += CLIP_VERTEX_INT_PADDING;
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}
/* Wait for both store queues to complete */
d = (GLuint *)0xe0000000;
d[0] = d[8] = 0;
}
static void _glInitPVR() {
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pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 32 and 32 */
{ PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32 },
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
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0, /* No DMA */
0, /* No FSAA */
1 /* Disable translucent auto-sorting to match traditional GL */
};
pvr_init(&params);
}
PolyList* _glActivePolyList() {
if(_glIsBlendingEnabled()) {
return &TR_LIST;
} else {
return &OP_LIST;
}
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}
PolyList *_glTransparentPolyList() {
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return &TR_LIST;
}
void APIENTRY glKosInit() {
TRACE();
_glInitPVR();
_glInitMatrices();
_glInitAttributePointers();
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_glInitContext();
_glInitLights();
_glInitImmediateMode();
_glInitFramebuffers();
_glInitTextures();
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OP_LIST.list_type = PVR_LIST_OP_POLY;
PT_LIST.list_type = PVR_LIST_PT_POLY;
TR_LIST.list_type = PVR_LIST_TR_POLY;
aligned_vector_init(&OP_LIST.vector, sizeof(ClipVertex));
aligned_vector_init(&PT_LIST.vector, sizeof(ClipVertex));
aligned_vector_init(&TR_LIST.vector, sizeof(ClipVertex));
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}
#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c
void APIENTRY glKosSwapBuffers() {
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static int frame_count = 0;
TRACE();
profiler_push(__func__);
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pvr_wait_ready();
pvr_scene_begin();
QACR0 = QACRTA;
QACR1 = QACRTA;
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pvr_list_begin(PVR_LIST_OP_POLY);
pvr_list_submit(OP_LIST.vector.data, OP_LIST.vector.size);
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pvr_list_finish();
pvr_list_begin(PVR_LIST_PT_POLY);
pvr_list_submit(PT_LIST.vector.data, PT_LIST.vector.size);
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pvr_list_finish();
pvr_list_begin(PVR_LIST_TR_POLY);
pvr_list_submit(TR_LIST.vector.data, TR_LIST.vector.size);
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pvr_list_finish();
pvr_scene_finish();
aligned_vector_clear(&OP_LIST.vector);
aligned_vector_clear(&PT_LIST.vector);
aligned_vector_clear(&TR_LIST.vector);
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profiler_checkpoint("scene");
profiler_pop();
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if(frame_count++ > 100) {
profiler_print_stats();
frame_count = 0;
}
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}