GLdc/samples/Makefile

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Makefile
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# Manipulate the CFLAGS to look our *our* version of the library and includes
INC_DIR = $(abspath ../include)
LIB_DIR = $(abspath ../)
export CFLAGS := $(CFLAGS) -I $(INC_DIR)
export OBJEXTRA := $(LIB_DIR)/libGLdc.a
all:
$(KOS_MAKE) -C nehe02 all
$(KOS_MAKE) -C nehe02va all
$(KOS_MAKE) -C nehe02de all
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$(KOS_MAKE) -C nehe03 all
$(KOS_MAKE) -C nehe06 all
$(KOS_MAKE) -C nehe06_vq all
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$(KOS_MAKE) -C ortho2d all
$(KOS_MAKE) -C lerabot01 all
$(KOS_MAKE) -C zclip all
$(KOS_MAKE) -C zclip_triangle all
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$(KOS_MAKE) -C zclip_trianglestrip all
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$(KOS_MAKE) -C terrain all
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$(KOS_MAKE) -C quadmark all
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$(KOS_MAKE) -C trimark all
$(KOS_MAKE) -C multitexture_arrays all
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$(KOS_MAKE) -C paletted all
$(KOS_MAKE) -C paletted_pcx all
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$(KOS_MAKE) -C depth_funcs all
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$(KOS_MAKE) -C polymark all
$(KOS_MAKE) -C polygon_offset all
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$(KOS_MAKE) -C blend_test all
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$(KOS_MAKE) -C mipmap all