Clean up compressed texture constants and code
This commit is contained in:
parent
0b91c20bbd
commit
16d949bfbc
|
@ -1,6 +1,7 @@
|
|||
#include <stdio.h>
|
||||
#include "private.h"
|
||||
#include "../include/glkos.h"
|
||||
#include "../include/glext.h"
|
||||
|
||||
typedef struct {
|
||||
GLuint index;
|
||||
|
|
53
GL/texture.c
53
GL/texture.c
|
@ -1,7 +1,10 @@
|
|||
#include "private.h"
|
||||
#include "../include/glext.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "../include/glext.h"
|
||||
#include "../include/glkos.h"
|
||||
|
||||
#define CLAMP_U (1<<1)
|
||||
#define CLAMP_V (1<<0)
|
||||
|
||||
|
@ -167,7 +170,7 @@ void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
|
|||
|
||||
void APIENTRY glCompressedTexImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLenum internalFormat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
|
@ -178,22 +181,24 @@ void APIENTRY glCompressedTexImage2D(GLenum target,
|
|||
if(target != GL_TEXTURE_2D)
|
||||
_glKosThrowError(GL_INVALID_ENUM, "glCompressedTexImage2D");
|
||||
|
||||
if(level < 0)
|
||||
if(level < 0 || border)
|
||||
_glKosThrowError(GL_INVALID_VALUE, "glCompressedTexImage2D");
|
||||
|
||||
if(border)
|
||||
_glKosThrowError(GL_INVALID_VALUE, "glCompressedTexImage2D");
|
||||
|
||||
if(internalformat != GL_UNSIGNED_SHORT_5_6_5_VQ_KOS)
|
||||
if(internalformat != GL_UNSIGNED_SHORT_5_6_5_VQ_TWID_KOS)
|
||||
if(internalformat != GL_UNSIGNED_SHORT_4_4_4_4_VQ_KOS)
|
||||
if(internalformat != GL_UNSIGNED_SHORT_4_4_4_4_REV_VQ_TWID_KOS)
|
||||
if(internalformat != GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_KOS)
|
||||
if(internalformat != GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_TWID_KOS)
|
||||
_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
|
||||
|
||||
if(TEXTURE_UNITS[ACTIVE_TEXTURE] == NULL)
|
||||
switch(internalFormat) {
|
||||
case GL_COMPRESSED_ARGB_1555_VQ_KOS:
|
||||
case GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS:
|
||||
case GL_COMPRESSED_ARGB_4444_VQ_KOS:
|
||||
case GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS:
|
||||
case GL_COMPRESSED_RGB_565_VQ_KOS:
|
||||
case GL_COMPRESSED_RGB_565_VQ_TWID_KOS:
|
||||
break;
|
||||
default:
|
||||
_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
|
||||
}
|
||||
|
||||
if(TEXTURE_UNITS[ACTIVE_TEXTURE] == NULL) {
|
||||
_glKosThrowError(GL_INVALID_OPERATION, "glCompressedTexImage2D");
|
||||
}
|
||||
|
||||
if(_glKosHasError()) {
|
||||
_glKosPrintError();
|
||||
|
@ -206,8 +211,8 @@ void APIENTRY glCompressedTexImage2D(GLenum target,
|
|||
active->height = height;
|
||||
active->mip_map = level;
|
||||
active->color = _determinePVRFormat(
|
||||
internalformat,
|
||||
internalformat /* Doesn't matter (see determinePVRFormat) */
|
||||
internalFormat,
|
||||
internalFormat /* Doesn't matter (see determinePVRFormat) */
|
||||
);
|
||||
|
||||
/* Odds are slim new data is same size as old, so free always */
|
||||
|
@ -312,21 +317,21 @@ static GLuint _determinePVRFormat(GLint internalFormat, GLenum type) {
|
|||
/* Compressed and twiddled versions */
|
||||
case GL_UNSIGNED_SHORT_5_6_5_TWID_KOS:
|
||||
return PVR_TXRFMT_RGB565 | PVR_TXRFMT_TWIDDLED;
|
||||
case GL_UNSIGNED_SHORT_5_6_5_VQ_KOS:
|
||||
case GL_COMPRESSED_RGB_565_VQ_KOS:
|
||||
return PVR_TXRFMT_RGB565 | PVR_TXRFMT_NONTWIDDLED | PVR_TXRFMT_VQ_ENABLE;
|
||||
case GL_UNSIGNED_SHORT_5_6_5_VQ_TWID_KOS:
|
||||
case GL_COMPRESSED_RGB_565_VQ_TWID_KOS:
|
||||
return PVR_TXRFMT_RGB565 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
|
||||
case GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS:
|
||||
return PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_TWIDDLED;
|
||||
case GL_UNSIGNED_SHORT_4_4_4_4_REV_VQ_TWID_KOS:
|
||||
case GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS:
|
||||
return PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
|
||||
case GL_UNSIGNED_SHORT_4_4_4_4_VQ_KOS:
|
||||
case GL_COMPRESSED_ARGB_4444_VQ_KOS:
|
||||
return PVR_TXRFMT_ARGB4444 | PVR_TXRFMT_NONTWIDDLED | PVR_TXRFMT_VQ_ENABLE;
|
||||
case GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS:
|
||||
return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_TWIDDLED;
|
||||
case GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_KOS:
|
||||
case GL_COMPRESSED_ARGB_1555_VQ_KOS:
|
||||
return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_NONTWIDDLED | PVR_TXRFMT_VQ_ENABLE;
|
||||
case GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_TWID_KOS:
|
||||
case GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS:
|
||||
return PVR_TXRFMT_ARGB1555 | PVR_TXRFMT_TWIDDLED | PVR_TXRFMT_VQ_ENABLE;
|
||||
default:
|
||||
return 0;
|
||||
|
@ -494,7 +499,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
|
|||
pvr_mem_free(active->data);
|
||||
active->data = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLuint bytes = (width * height * sizeof(GLushort));
|
||||
|
||||
|
|
18
include/gl.h
18
include/gl.h
|
@ -339,24 +339,6 @@ __BEGIN_DECLS
|
|||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
||||
|
||||
/*
|
||||
* Dreamcast specific compressed + twiddled formats.
|
||||
* We use constants from the range 0xEEE0 onwards
|
||||
* to avoid trampling any real GL constants (this is in the middle of the
|
||||
* any_vendor_future_use range defined in the GL enum.spec file.
|
||||
*/
|
||||
#define GL_UNSIGNED_SHORT_5_6_5_TWID_KOS 0xEEE0
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS 0xEEE2
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS 0xEEE3
|
||||
|
||||
#define GL_UNSIGNED_SHORT_5_6_5_VQ_KOS 0xEEE4
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_KOS 0xEEE6
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4_VQ_KOS 0xEEE7
|
||||
|
||||
#define GL_UNSIGNED_SHORT_5_6_5_VQ_TWID_KOS 0xEEE8
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_VQ_TWID_KOS 0xEEEA
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_VQ_TWID_KOS 0xEEEB
|
||||
|
||||
#define GL_RED 0x1903
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
|
|
|
@ -87,6 +87,45 @@ __BEGIN_DECLS
|
|||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
||||
|
||||
GLAPI void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
|
||||
GLAPI void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
|
||||
GLAPI void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer);
|
||||
GLAPI void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI void APIENTRY glGenerateMipmapEXT(GLenum target);
|
||||
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target);
|
||||
GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer);
|
||||
|
||||
__END_DECLS
|
||||
|
||||
#endif /* !__GL_GLEXT_H */
|
||||
|
|
|
@ -5,49 +5,30 @@
|
|||
|
||||
__BEGIN_DECLS
|
||||
|
||||
/*
|
||||
* Dreamcast specific compressed + twiddled formats.
|
||||
* We use constants from the range 0xEEE0 onwards
|
||||
* to avoid trampling any real GL constants (this is in the middle of the
|
||||
* any_vendor_future_use range defined in the GL enum.spec file.
|
||||
*/
|
||||
#define GL_UNSIGNED_SHORT_5_6_5_TWID_KOS 0xEEE0
|
||||
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS 0xEEE2
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS 0xEEE3
|
||||
|
||||
#define GL_NEARZ_CLIPPING_KOS 0xEEFA
|
||||
#define GL_COMPRESSED_RGB_565_VQ_KOS 0xEEE4
|
||||
#define GL_COMPRESSED_ARGB_1555_VQ_KOS 0xEEE6
|
||||
#define GL_COMPRESSED_ARGB_4444_VQ_KOS 0xEEE7
|
||||
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
||||
#define GL_COMPRESSED_RGB_565_VQ_TWID_KOS 0xEEE8
|
||||
#define GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS 0xEEEA
|
||||
#define GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS 0xEEEB
|
||||
|
||||
#define GL_NEARZ_CLIPPING_KOS 0xEEFA
|
||||
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
||||
|
||||
GLAPI void APIENTRY glKosSwapBuffers();
|
||||
|
||||
GLAPI void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
|
||||
GLAPI void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
|
||||
GLAPI void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer);
|
||||
GLAPI void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
GLAPI void APIENTRY glGenerateMipmapEXT(GLenum target);
|
||||
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target);
|
||||
GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer);
|
||||
|
||||
|
||||
__END_DECLS
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@ all:
|
|||
$(KOS_MAKE) -C nehe02va all
|
||||
$(KOS_MAKE) -C nehe03 all
|
||||
$(KOS_MAKE) -C nehe06 all
|
||||
$(KOS_MAKE) -C nehe06_vq all
|
||||
$(KOS_MAKE) -C ortho2d all
|
||||
$(KOS_MAKE) -C lerabot01 all
|
||||
$(KOS_MAKE) -C zclip all
|
||||
|
|
29
samples/nehe06_vq/Makefile
Normal file
29
samples/nehe06_vq/Makefile
Normal file
|
@ -0,0 +1,29 @@
|
|||
TARGET = nehe06_vq.elf
|
||||
OBJS = main.o
|
||||
|
||||
all: rm-elf $(TARGET)
|
||||
|
||||
include $(KOS_BASE)/Makefile.rules
|
||||
|
||||
clean:
|
||||
-rm -f $(TARGET) $(OBJS) romdisk.*
|
||||
|
||||
rm-elf:
|
||||
-rm -f $(TARGET) romdisk.*
|
||||
|
||||
$(TARGET): $(OBJS) romdisk.o
|
||||
$(KOS_CC) $(KOS_CFLAGS) $(KOS_LDFLAGS) -o $(TARGET) $(KOS_START) \
|
||||
$(OBJS) romdisk.o $(OBJEXTRA) -lm -lkosutils $(KOS_LIBS)
|
||||
|
||||
romdisk.img:
|
||||
$(KOS_GENROMFS) -f romdisk.img -d romdisk -v
|
||||
|
||||
romdisk.o: romdisk.img
|
||||
$(KOS_BASE)/utils/bin2o/bin2o romdisk.img romdisk romdisk.o
|
||||
|
||||
run: $(TARGET)
|
||||
$(KOS_LOADER) $(TARGET)
|
||||
|
||||
dist:
|
||||
rm -f $(OBJS) romdisk.o romdisk.img
|
||||
$(KOS_STRIP) $(TARGET)
|
243
samples/nehe06_vq/main.c
Normal file
243
samples/nehe06_vq/main.c
Normal file
|
@ -0,0 +1,243 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#include "gl.h"
|
||||
#include "glu.h"
|
||||
#include "glkos.h"
|
||||
|
||||
extern uint8 romdisk[];
|
||||
KOS_INIT_ROMDISK(romdisk);
|
||||
|
||||
/* floats for x rotation, y rotation, z rotation */
|
||||
float xrot, yrot, zrot;
|
||||
|
||||
/* storage for one texture */
|
||||
int texture[1];
|
||||
|
||||
/* Image type - contains height, width, and data */
|
||||
struct Image {
|
||||
unsigned long sizeX;
|
||||
unsigned long sizeY;
|
||||
char *data;
|
||||
GLenum internalFormat;
|
||||
GLboolean mipmapped;
|
||||
unsigned int dataSize;
|
||||
};
|
||||
|
||||
typedef struct Image Image;
|
||||
|
||||
int ImageLoad(char *filename, Image *image) {
|
||||
FILE* file = NULL;
|
||||
|
||||
// make sure the file is there.
|
||||
if ((file = fopen(filename, "rb")) == NULL)
|
||||
{
|
||||
printf("File Not Found : %s\n",filename);
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct {
|
||||
char id[4]; // 'DTEX'
|
||||
short width;
|
||||
short height;
|
||||
int type;
|
||||
int size;
|
||||
} header;
|
||||
|
||||
fread(&header, sizeof(header), 1, file);
|
||||
|
||||
GLboolean twiddled = (header.type & (1 << 26)) > 0;
|
||||
GLboolean compressed = (header.type & (1 << 30)) > 0;
|
||||
GLboolean mipmapped = (header.type & (1 << 31)) > 0;
|
||||
GLboolean strided = (header.type & (1 << 25)) > 0;
|
||||
GLuint format = (header.type >> 27) & 0b111;
|
||||
|
||||
image->data = (char *) malloc (header.size);
|
||||
image->sizeX = header.width;
|
||||
image->sizeY = header.height;
|
||||
image->dataSize = header.size;
|
||||
|
||||
fread(image->data, image->dataSize, 1, file);
|
||||
fclose(file);
|
||||
|
||||
if(compressed) {
|
||||
if(twiddled) {
|
||||
switch(format) {
|
||||
case 0:
|
||||
image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS;
|
||||
break;
|
||||
case 1:
|
||||
image->internalFormat = GL_COMPRESSED_RGB_565_VQ_TWID_KOS;
|
||||
break;
|
||||
case 2:
|
||||
image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Invalid texture format");
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
switch(format) {
|
||||
case 0:
|
||||
image->internalFormat = GL_COMPRESSED_ARGB_1555_VQ_KOS;
|
||||
break;
|
||||
case 1:
|
||||
image->internalFormat = GL_COMPRESSED_RGB_565_VQ_KOS;
|
||||
break;
|
||||
case 2:
|
||||
image->internalFormat = GL_COMPRESSED_ARGB_4444_VQ_KOS;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Invalid texture format");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
printf("Not a compressed texture");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// we're done.
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Load Bitmaps And Convert To Textures
|
||||
void LoadGLTextures() {
|
||||
// Load Texture
|
||||
Image *image1;
|
||||
|
||||
// allocate space for texture
|
||||
image1 = (Image *) malloc(sizeof(Image));
|
||||
if (image1 == NULL) {
|
||||
printf("Error allocating space for image");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
if (!ImageLoad("/rd/NeHe.tex", image1)) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Create Texture
|
||||
glGenTextures(1, &texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // scale linearly when image bigger than texture
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // scale linearly when image smalled than texture
|
||||
|
||||
// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
|
||||
// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
|
||||
glCompressedTexImage2D(
|
||||
GL_TEXTURE_2D, 0, image1->internalFormat, image1->sizeX, image1->sizeY, 0,
|
||||
image1->dataSize, image1->data
|
||||
);
|
||||
};
|
||||
|
||||
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
||||
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
||||
{
|
||||
LoadGLTextures();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
||||
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
||||
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
|
||||
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
||||
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity(); // Reset The Projection Matrix
|
||||
|
||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
||||
void ReSizeGLScene(int Width, int Height)
|
||||
{
|
||||
if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small
|
||||
Height = 1;
|
||||
|
||||
glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
/* The main drawing function. */
|
||||
void DrawGLScene()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||
glLoadIdentity(); // Reset The View
|
||||
|
||||
glTranslatef(0.0f,0.0f,-5.0f); // move 5 units into the screen.
|
||||
|
||||
glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
|
||||
glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
|
||||
glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture[0]); // choose the texture to use.
|
||||
|
||||
glBegin(GL_QUADS); // begin drawing a cube
|
||||
|
||||
// Front Face (note that the texture's corners have to match the quad's corners)
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad
|
||||
|
||||
// Back Face
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad
|
||||
|
||||
// Top Face
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||
|
||||
// Bottom Face
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||
|
||||
// Right face
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Bottom Right Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Top Right Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Bottom Left Of The Texture and Quad
|
||||
|
||||
// Left Face
|
||||
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f); // Bottom Left Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Bottom Right Of The Texture and Quad
|
||||
glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Texture and Quad
|
||||
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); // Top Left Of The Texture and Quad
|
||||
|
||||
glEnd(); // done with the polygon.
|
||||
|
||||
xrot+=1.5f; // X Axis Rotation
|
||||
yrot+=1.5f; // Y Axis Rotation
|
||||
zrot+=1.5f; // Z Axis Rotation
|
||||
//
|
||||
// swap buffers to display, since we're double buffered.
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
glKosInit();
|
||||
|
||||
InitGL(640, 480);
|
||||
ReSizeGLScene(640, 480);
|
||||
|
||||
while(1) {
|
||||
DrawGLScene();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
BIN
samples/nehe06_vq/romdisk/NeHe.bmp
Normal file
BIN
samples/nehe06_vq/romdisk/NeHe.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
samples/nehe06_vq/romdisk/NeHe.png
Normal file
BIN
samples/nehe06_vq/romdisk/NeHe.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
samples/nehe06_vq/romdisk/NeHe.tex
Normal file
BIN
samples/nehe06_vq/romdisk/NeHe.tex
Normal file
Binary file not shown.
0
samples/nehe06_vq/romdisk/PLACEHOLDER
Normal file
0
samples/nehe06_vq/romdisk/PLACEHOLDER
Normal file
Loading…
Reference in New Issue
Block a user