GLdc/README.md

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2018-05-16 20:50:05 +00:00
# GLdc
This is a partial implementation of OpenGL 1.2 for the SEGA Dreamcast for use
with the KallistiOS SDK.
It began as a fork of libGL by Josh Pearson but has undergone a large refactor
which is essentially a rewrite.
The aim is to implement as much of OpenGL 1.2 as possible, and to add additional
features via extensions.
Things left to (re)implement:
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- Near-Z clipping (Tricky)
- Spotlights (Trivial)
- Framebuffer extension (Trivial)
- Multitexturing (Trivial)
- Texture Matrix (Trivial)
- Mipmapping (Trivial)
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Things I'd like to do:
- Use a clean "gl.h"
- Define an extension for modifier volumes
- Support `GL_ALPHA_TEST` using punch-thru polys
- Add support for point sprites
- Optimise, add unit tests for correctness