2018-05-16 20:50:05 +00:00
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# GLdc
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This is a partial implementation of OpenGL 1.2 for the SEGA Dreamcast for use
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with the KallistiOS SDK.
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It began as a fork of libGL by Josh Pearson but has undergone a large refactor
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which is essentially a rewrite.
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The aim is to implement as much of OpenGL 1.2 as possible, and to add additional
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features via extensions.
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Things left to (re)implement:
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2018-05-19 12:43:22 +00:00
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- Near-Z clipping (Tricky)
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- Spotlights (Trivial)
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- Framebuffer extension (Trivial)
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- Multitexturing (Trivial)
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- Texture Matrix (Trivial)
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- Mipmapping (Trivial)
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2018-05-16 20:50:05 +00:00
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Things I'd like to do:
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- Use a clean "gl.h"
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- Define an extension for modifier volumes
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- Support `GL_ALPHA_TEST` using punch-thru polys
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- Add support for point sprites
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- Optimise, add unit tests for correctness
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